Gamer_Goth970
Gamer_Goth970
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- Gamer_Goth970
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@K139K05 said:
With more unique I mean that they should get a unique terror radius/menu music. If you have an idea how these killers soundtracks might sound like if there were added into the game, consider commenting.
Honestly I would like to see more originality with all of the killers, hillbilly and Bubba are practically identical and I get why they removed Bubba's hidden mask achievements, however with the difference between Bubba being able to do 3 swings during a Sprint vs Hillbilly's 1 for example, hillbilly should either be modified to have full control over his turning radius during a Sprint and collisions should honestly work more like the blight in my opinion where it should give you the option to Ricochet off something and continue going.
As far as other generic killers I find that a lot of The Killers with the exception of maybe the trapper that are labeled easy are honestly much harder to play and killers that are flagged moderate or very hard have actually been quite easy. I think some of these should maybe be reworked to reflect that or reworked to reflect their difficulty tag, especially killers that tend not to get used at all just because they have really poor mechanics such as Twins, Clown, Spirit, Wraith, etc.
Also, I'd rather see Trickster get automatic health condition loss with daggers that are direct hits and huntress get an automatic expose / down with her axes. Thematically that makes a lot more sense, because if you get hit by a flying ax you're not just going to walk it off whereas if you get hit with a throwing knife yeah it's going to hurt like heck but you're probably still able to walk away from it depending on where it hits you.
For other killers such as the dredge and various builds that either center around lockers or vaulting and so on personally I would like to see a perk rework where the perks are shuffled around between the killers, and the survivors so that you don't have to level up 15 different characters just to get one or two good ones, and of course you'd still have the option to prestige and unlock all of them but I would also still like to see that old level 30 35 and 40 mechanic just to unlock specific perks within a blood web too.
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@Gamer_Goth970 said:
https://forum.deadbydaylight.com/en/discussion/343610/was-blast-mine-nerf-necessary
Yes it was most definitely necessary because as someone who primarily mains a killer, for a while it was even bypassing the lightborn perk, and while that bug was active it was absolutely toxic because it made it practically pointless to run on killers that are very very easy or susceptible to get the stun with it. Let's be honest before call of brine was reworked to be better than ruin, it made any matchup where people were running this absolutely toxic and the sun lasted long enough that most of the time you couldn't even damage a generator at like 50% if survivors were being cocky camping out around it or underneath it and then repairing it while you're stunned and if they had a Dwight forget about it.
Stun ugh autocorrect and posting from phones...
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@FusselTeddy said:
Before, if the Killer was dumb enough, you could trigger Blast Mine maybe twice a match, had a laugh and moved on. Now you just waste a perk slot.
Yes it was most definitely necessary because as someone who primarily mains a killer, for a while it was even bypassing the lightborn perk, and while that bug was active it was absolutely toxic because it made it practically pointless to run on killers that are very very easy or susceptible to get the stun with it. Let's be honest before call of brine was reworked to be better than ruin, it made any matchup where people were running this absolutely toxic and the sun lasted long enough that most of the time you couldn't even damage a generator at like 50% if survivors were being cocky camping out around it or underneath it and then repairing it while you're stunned and if they had a Dwight forget about it.