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Friction

Friction

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Friction
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  • Slugging at 5 gens

    Camping at 5 gens

    Tunneling at 5 gens

    Survivors that after care majority of the match (esp against legion)

    Unsafe hook safes

    Not doing gens

    Crouch walking the whole game

    Oh yeah, nurses with op perks

  • I understand your fears, but wait until PTB to try it out and see how it goes.

  • Yep, and if all of them went down, the mori event would trigger and end the game.

  • I'm personally am excited for it.

    It would be great to see slugging go away. at least the long bleed outs.

    Maybe they can add a new perk to extend the time, like reassurance.

  • I don't DC often, but I won't blame anyone DCing if they don't have fun. even if they are my team mates.

    Some people don't like playing against nurse and they want to hook suicide, it's their choice.

    Ultimately point of playing is to have fun. It's the DEVs responsibility not the players to make it fun (and remove the unfun parts).

  • Distortion is your friend

  • @ad19970 said:

    I don't see it. Killers are not overpowered now against survivors. Nurse and Blight are, but the rest aren't.

    I've been playing solo queue again and have been winning a decent amount of my matches. If anything, the game has more of a matchmaking problem than a balance problem. But I think this problem goes even further, to the tutorials. This game desperately needs a good tutorial that doesn't just teach survivors the absolute basics, but teaches them how to play more effectively. I feel with killer, you learn to play effectively more naturally, while survivor, there are more aspects you need to learn extra to really play effectively.

    Killer is also not easy. If you go against good survivors, you will be in for a challenge, that's for sure.

    Survivors do need some help now. Camping and tunneling are surely a problem. Luckily, tunneling is getting addressed in a good way in the next update. Now I am also just hoping for some fair camping nerfs. And in the future, alongside other balance changes presumably, I would love to see information buffs for solo survivors, so they are closer to the level of swf survivors.

    But killers are not op, or super easy, on average now. They just aren't. At the highest mmr, I would say survivors still have a better chance at winning than killers. It's just more balanced now, and it seems fair at the moment. I don't think DBD will ever be perfectly balanced, like a 50/50 on which side wins, at the highest mmr. And as you said, it shouldn't if it hurts the average player too much.

    Also, do you really have 20 mninute killer queue times? I know killer queue times aren't the best at the moment. But mine range from 5/6 minutes during the day to 30 seconds or 1 minute during the evening. Queue times do show that survivors need help now. But it's less about the general balance of the game, and more about very frustrating and unhealthy aspects of the game, like camping and tunneling, and to an extent perhaps also the lack of information solo survivors have. I do think that camping and tunneling are the biggest problem at the moment though.

    Buffs to survivors that addressed these issues would probably also require BHVR to at least buff killers a bit more, especially by looking into some of the problematic, survivor sided maps still in the game.

    Also, do you realise that his game needs a 4 Survivor : 1 Killer ratio? Killer queue times right now are clearly longer, but taking into account how long those queue times are, it seems like there are still more people playing survivor than killer. So claiming that solo queue will be killed by the 6.1.0 update is quite the exaggeration.

    As a casual player balancing things around high MMR is a mistake, sorry to say. why balance around the 1%? I find it interesting that most people use high MMR as a justification for balance when the majority aren't there anyway. Is this bias because people watch streams?

    I'm at low MMR (I think) and my partner and I, lose 80% of our games these days. :(

  • @BearMerchant said:

    what specifically is making it not fun for you? you said what you feel but do you have any examples of what exactly has made it harder, I'm confused

    One example, we despise when killers camp, and there is just so much of that now. You used to be able to do gens quicker, but because it's slower it does feel like killers get more value out of it.

    Also chases feel a lot shorter, and games just end at 3 - 4 gens more often these days. it used to be tighter, like when we lost it would be around 1 - 2 gens.

  • @Yamaoka said:

    DS is not even an optional perk in my opinion. The vast majority of killers WILL tunnel (and camp) whenever the team actually does gens (regardless of ranks).

    Obviously only few killers will "play dirty" if no one is doing gens (which becomes fairly obvious to the killer when they chase/hook multiple people and there's still 5 gens left after a minute or two).

    So yeah, always run DS. You still have 3 other perk slots in case you want to run some "fun" perks.

    As killer I ALWAYS expect EVERYONE to run DS and Borrowed Time. I'm shocked and nearly disappointed when I actually find someone who got fresh off the hook and they don't have ds. I just chase them and pick them up immediately depending on the number of gens.

    I never tunnel intentionally (since I have an instadown anyways so ALL survivors are vulnerable at all times) but I also won't ignore people that got recently unhooked if they run into me unless I see someone else at the same time.

    That is a really interesting perspective. I haven't spent that much time on killers, but killers probably have spent enough time working around these perks (DS in particular) to win.

    @TimeOutTimmy said:

    Red rank survivor and I have never used DS. Sometimes we feel we are being unfairly tunneled when we are actually just making bad game moves.

    I was tunneled hard yesterday, had a chuckle at the end of the match when I saw the gamertag of the killer. Good Gamed him and accepted my fate.

    A few days prior I had the same killer, and I looped the poo out of him. He warned me if we ran into each other again he would tunnel me from the start. Our chat was light banter, lots of laughing emojis... he delivered.

    I took my -1 and have moved on with no desire to use DS. I have learned some killers want to come out for the slaughter, some are trying to play around perks they think you have, and lately a lot want to farm.

    Yep, I reached red tanks without using DS and it wasn't a terrible experience. I know you're right, but it still bothers me that people go out there way to make it a terrible experience for others. But again, maybe they don't see it that way.

    @BlightBoi said:

    So I've been playing for 4 years now (just decided to join the forums) and I used to be like you. I never wanted to run DS cause killers always cried so much about it. But once I started getting better at looping killers, I found I got tunneled more and more till it was literally every game I got tunneled out of. I now have to run DS or else I will keep having short games and not many bloodpoints.

    When I play killer, ds never bothers me cause I never tunnel. So now having that perspective and the experience of being tunneled out of most games cause "I wanted to get the best player out fast" (I was given this explanation by one of the tunnelers), I've come to the conclusion that ds isn't a bad perk to run, it's completely fine and honestly more balanced (on its own) then killer mains like to say it is. If you need to run it, run it. Don't let toxic entitled killer mains bully you out of using a perk that helps you play more of the game just cause they say it isn't fun for them. They chose to go after you.

    Yep, that sounds like what I'm going through at the moment. I'll give DS a try, and based on what posters have said on these forums, the opinion seems to be split on it even with Killers.

    @MeltingPenguins said:

    The thing about DS (as with all hated perks and offerings) is how you use it:

    If you DO use it against tunneling, fine. but if you have a killer who plays fair and you use it against the, not fine.

    If the killer doesn't camp, doesn't tunnel and perhaps even goes out of their way to not hit you if you run into them after getting unhooked, ignore the DS skillcheck when they down you again fair and square.

    It's the same as with moris:

    you can bring them, but if there's no need to use them, don't

    I feel that the devs should be balancing these perks out, not the players, but I get what you are saying - the cause of frustration comes from people abusing the perk not when it's used for it's purpose. Although, I will most likely use it if the opportunity presents itself, I'll try to be respectable about it.

  • @Moundshroud said:

    https://forum.deadbydaylight.com/en/discussion/196307/i-finally-gave-in-and-ive-decided-to-start-using-ds

    I've been there. I've been tunneled right out of a game, as if the Killer has prepared a scalpel to cut me out as quick as possible. Those are just the breaks. I'm new myself, been playing for just around three months. I'm embarrassed to say, however, that due to recuperating from physical injuries I have a LOT more time to waste on video games. I'm approaching (according to Steam) about 1K hours. Now, I have not been playing twelve hours a day, so some of that is clearly me leaving the game on and being AFK. Realistically I probably have (sadly) put in 4-6 hours a day because I'm basically bed/couch-ridden. So let's put my actually hours around 500 or so. Fair?

    Due to this unique set of variables, I got competent (I don't have the stones to say good yet) pretty fast. I play both Survivor and Killer in equal measure, but I'm a far better Killer in that my current Survivor Rank is (10) and my Killer Rank is (4). I attribute this disparity to the fact that as a Survivor I have to rely on a Team and a Killer does not. I also play mostly Solo Survivor. My friends and I play together when we can, but they are not sitting around all day like me playing video games. They are healthy, as I will be again. Why am I telling you all this? Context. I dove into the DbD game and community head first and have been eating, drinking, and breathing it fully. When not playing it for real practice, I watch videos about it, and read/post here. To get so much in such a short time gives a unique perspective. I am not jaded yet, not having played for years, but I do have a pretty good base of experience (growing every day) of the current situation.

    I don't run DS. I did for a short while, just as I used to run NOED when I first started Killer. Unless you are going to do the SWF thing and load up a full sweep of such META Perks, you don't really get the benefit. Consider DS and Dead Hard. They don't actually ensure you get away. Most good Killers will still just run you down if they are of a mind to tunnel you. BT won't save you either if that Killer has it in for you. The delay they buy is rarely enough to make a difference against a normal speed (and certainly not faster) Killer. Against a dedicated Tunneler who wants you dead, they will NOT save you unless you are really lucky. The only thing that will TRULY save you is help from your team, and being able to loop and mind game. This is just a fact.

    Playing with DS was just like playing with NOED, I was effectively one Perk down MOST of the match on the off chance I would get to use it (and it would work). I prefer Perks that are going to be providing me with a benefit the entire match. Camping, Tunneling, Slugging, and the Mori are just bad luck. The best cure for them is (unfortunately) don't get caught, or have really good people along who have your back. I don't think you will get a great return on the DS, but I do wish you well on it. I think you have a different issue, however, and I want to address that. It is possible to play the game HARD and competitively and still have fun. Some players get their fun and joy from the competition. This is a PVP game. Competitive is not mutually exclusive of fun. You should go into every game and play your best and assume the others are too. This sets you up mentally to expect really HARD play so you will be ready for it and less shocked and upset. When the opposite happens, you can be happily surprised. See my point?

    Thanks for sharing your experience. Again, I'm at the moment rank 4 survivor in the game, not the best player out there, but I do play my best when I go in my matches. I know empathy has not place on the internet, but I feel my own enjoyment (competitive or no) shouldn't be detrimental to others. Or I least I think by some measure it's possible. It's like spawn camping, can it win you the game? sure, is it viable? sure, but I just feel it's unnecessarily unfun for peeps. Especially people starting to enjoy and learn the game.

    Again, not specific to your reply, but I don't think wanting to win and fun are mutually exclusive. I never said that. But it's more of winning at the expense of others enjoyment.

    I go in games prepared to win and to lose if the opponent is better than me. Expecting to be tunnelled? that a totally different imo. That's more going in expecting a bad experience.

    Edit: grammar