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FloridaBoatGod

FloridaBoatGod

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FloridaBoatGod
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  • @djsponge10 said:

    https://forum.deadbydaylight.com/en/discussion/126477/you-cared-about-their-fun-so-much-that-you-took-away-mine

    I think of it as a good thing. It’s forcing killers to get better. I used to use ruin a year ago then I stopped to challenge myself and from then on I never used ruin unless I was playing trapper hag etc. but the main purpose is to make more survivors play the game since we have a shortage of survivors lately. But I love that they took away a crutch. Look crutches are bad either implement them into the base game or change it altogether and they did fine with changing it. Now if only they could take double BP from BBQ and change exhaustion perks so you have to earn to use them or something or nerf the hell out of them and the game will be in a way better place.

    Yes, ruin was a crutch, but it was one for a reason. Gen times are stupidly low, especially with multiple survivors or toolboxes or both. There are games where I'll have patrolled 2 or 3 gens and 1 or 2 are already done. There's a reason everybody ran ruin.

  • @heartstone_malone said:

    Killers get old ruin back when survivors get old exhaustion back. Deal?

    This isn't a bargaining point. Old ruin was necessary and still would be, because they didn't change any fundamentals of gen times. They STILL get done blazingly fast if you aren't a high mobility killer, and even if you are tbh. Old exhaustion was op and needed changing, there's no real problem old it solved, you can still loop the killer for a long ass time now, you just have to put in a bit more effort. Compare that to a borderline required perk and you should see that they served two very different purposes.