Fblthp
Fblthp
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/112867/hex-ruin-should-be-permanent
As a person who plays both sides. I disagree with you. Increasing Gen times will make it more boring for survivors. Adding base Ruin gets rid of Risk/Reward for a perk and Killer learning the game. Ruin also is annoying to deal with to certain survivors and adding it base will hurt new players on both sides.
Really the biggest thing that should start changing is. Generator's when damaged by a killer should have a small start up time so you can't just tap it as you run by mid chase. It should be equal to the amount of time a killer spends kicking it. When damaging a generator the regression should he double the current speed and when kicked should have a flat 5% of total progress made currently. This way even paired with PGTW it will never be a true 30%.
There's a lot the Devs could do without handholding for killer while so not making it incredibly boring for survivors. If a killer has to manage his time better than a survivor should have equal levels of pressure.
Your suggestion is literally more oppressive than OP's. ๐ Startup time, built in base regression and and double overall regression speed. PGTW is already overturned for gen locking at the end of the game.