EternalEngine
EternalEngine
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I agree with most of the pieces in this thread. You know what's sad too? HE' S HELLA FUN. I feel like he's unique in appearance and gameplay, but the fact that I can't play at red ranks with him without practically hook camping due to his ability to get run like a dog around any jungle gym makes him far too difficult for the general masses. Sure, if you have 1k hours in him, you'll probably stomp, but you could make that argument about most of the killers in this game.
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@Talmeer said:
Some of the survivor mains above have miss a point there: As killer I also do not care if a survivor dcs. Makes my game easier - thanks to that.
But as a player that has some manners and sportmanship, I feel bad for the survivors, even if it is not my fault, since I have not left the game.
What my former admin life matters, so I just have talk about experience. Own and other experiences is a fair thing.
You either learn from it and lead a better life, or you ignore it and run into problems over and over again and that is just fair. I waste not a second on thoughts about a guy who runs into selfmade problems. So it is for me in general ok, if someone ignores the experience of me, or other people.
Just do your thing - but don't run later to someone and ask for help, because "you couldn't know that before".
You should play a few weeks killer and you will understand my points better. I have nothing against survivor mains, but if you just play one side, you don't really understand the problems of the other side. Even I as a hardcore killer main, have spent some weeks to play survivor, to understand survivors better.
You are right. Some streamers are part of the problem. Would they have started to permaban every streamer and every forummember who openly admitted to dc, we wouldn't have today such a mess.
Of course, some people would have complained and there would have been a small hit what active forum members and players matters, but that would have nothing been, what a few weeks of just running the game could not heal of.
I bet then we would have been rid of this behavior. Not entirely... Dcing is a too common problem for this, but it would be on a much smaller scale as it is today.
@Talmeer not that it really matters (in my opinion, anyway), but I'm currently sitting at R1 killer and survivor, at least until the reset. I play both sides relatively equal.
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Your words aren't hard, and much of what you say is true. However, much of it is also BS and has nothing to do with my original points.
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Ok, then prepear yourself for a killer dc then:
-He sees the wrong survivor perks in the game. - What? I never said anything about perks. You're offering a counterpoint on something I never mentioned.
-The wrong survivor. (I know they are just hulls, but that David? No sir!) - Again, what? Survivors don't have unique abilities like killers, and I never referred to them once.
-A loop takes to long, to catch up to a survivor. - You can argue the same counterpoint for survivors: the loop is too short to loop the killer, there's not enough pallets, etc.
-He guess to have run into a swf, or at least a good coordinated team. - The game could just be balanced around SWF and this wouldn't be an issue. There have been many excellent suggestions on doing this over the years, and it's only quite recently the devs are implementing said suggestions.
-If gens firing up too fast. - Genrushing isn't a thing. The survivors are doing their primary objective. We don't have insta-completion with brand new parts like we used to. People need to get this out of their head.
-If he gets not enough survivors on a hook in a time he thinks that they need to be. - I'm not even sure what you're trying to prove here.
-The wrong map. - What?
-Keys. - More often than not, this just gives the killer the incentive to bring a mori. Happens to me roughly 75% of the time there's a key (or keys) in my game.
-And many totally acceptable reasons (for him at least...). - This is such a vague comment I don't have the ability to address it.
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All in all, I see multiple references of "I was an admin/moderator" and that's fantastic/good for you. But honestly? To me it's more of a humblebrag. And, frankly, it's irrelevant - nobody really cares about supposed online credentials/experience we can't verify.
I stand by my original point: if you play like a jerk, don't be surprised if people DC. If you're unsportsmanlike, people aren't going to want to play with you. If you get facecamped on the hook because you pallet stunned a killer who didn't bother chasing anyone else and is mad at you, you don't have to play with them. If you get a full SWF who teabags and flashlight spams and runs after you after you immediately down someone, you don't have to play with them. People need to start realizing the more toxic they are, the less fun it becomes for the other players. This is why people DC on the regular.
TL;DR - you reap what you sow.
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People DC because killers play like #########, pure and simple. Occasionally, they DC due to other survivors acting like trash cans and running around like derps while letting them go to 2nd phase on the first hook for no reason. While I completely understand BHVR says camping, tunneling, and other obnoxious behavior is not reportable and entirely allowed, it doesn't mean survivors are willing to deal with, for example, a hook-camping Ghostface/Bubba/Trapper/etc. I don't play like a jerk when I play killer, and I very rarely have DC's. I primarily play Trapper, and the only DC's I do have are typically other survivors being idiots or when someone runs into one of my traps after they taunt the ever-loving hell out of me. It's kind of satisfying!
Gonna be honest - if I get camped on the hook super hard and only one person (or nobody, in many cases) even makes the attempt to come get me, I'll just die and go to the next game. /yawn
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@wownicedeadhard said:
I don't know if he's the worst but his definitely one of the worst, and its not even his power (mostly) its how the maps are made; 80% of the time you get stuck on some random object. I've played around 8 hours of him 5 on PC and 3 on PS4 and honestly how did they expect console players to aim with him, they def need to add a sensitivity option on him. Also can y'all please keep the token mechanic constant? When Bubba uses a token the entire meter goes down and it has to recharge all the way to get a token back, but with Blight each section on the meter is a token, like what. anyway yeah he has compound 21 but hes still really bad. I see two solutions either they give him a rework or the fix all the map hitboxes.
This whole post is maximum kek. You've played him a grand total of 8 hours, and because you're not getting 4k after 4k, he's bad? The killer has barely been out for a few days and it makes me laugh whenever I see the stereotypical "ermergerd new killer bad buff/need" when people haven't even minmaxed the guy yet.
Like plenty of other people said, he's map dependent, because his power involves moving at mach 7 over to your location and hit you. If there's a lot of obstacles, then of course this power is going to be less effective or require much more practice/mastery to be effective with. Doesn't mean he's bad. You can make the same argument about most of the killers in this game, in some fashion.
I'd say play him more. You're expecting top tier results way too soon.