EUphorik
EUphorik
About
- Username
- EUphorik
- Joined
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Comments
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@RaSavage42 said:
Well Dead Dog was the first map to feature breakable walls... so of course they went overboard with them
doesn't mean it was ever a good idea
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3223906#Comment_3223906
Ok. Remove them. Make the windows always so strong without ability to weaken them after all the map is considered even or killer sided by community and killers already have 61% killrate.
Or do we want to leave the map as is after all?
change the loops lol?
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@Bot_Salvo88 said:
Once you break them it's not so hard to catch a survivor from my experience. On Dead Dawg I just break walls early game but later on it pays off. It's a small map after all.
I had to lay down spots for survivors to be Tormented and break the walls, so most of my gameplay was just pressing space and holding m2. When I play trapper it just gets worse
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I've already completed almost all of the challenges in the tome lmao ;-;