DasMinchen
DasMinchen
About
- Username
- DasMinchen
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Comments
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@drimmalor said:
It sounds like it worked properly. Unfortunately we can't decide how others play - although people do tend to get upset if you pull them off in front of the killer. Them not running away isn't your fault, though.
It were the last seconds before the hook phase ended and so I took the chances. Hm, I don't get why they didn't took them too. Thanks for your help! Was really worried that I could use buggy perks!
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@Rydog said:
Who was the killer? Freddy and Demogorgon have some shenanigans they can pull because they apply Oblivious status to survivors, which causes BT's wound timer to drain in chases.
Killer were Huntress and Spirit. So I guess the players didn't want to run away... thanks for your help!
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@se05239 said:
https://forum.deadbydaylight.com/en/discussion/comment/407590#Comment_407590
@DasMinchen Just a double pip, from what I understand. Heard mentions of killers getting their adept achievments with one survivor escaping through the hatch.
Okay, so there is still hope! Thanks for your answer!
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So now it needs:
- 4 sacrificed survs (mori/dc does not count)
- a double pip
- 4 iridescent charts
Am i right?
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thaaaaaan... 5 normal gens and 3 supergens?!
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@Tru3Lemon said:
the only new objectives that its would fit its finding parts to do gens of course survivors can see the auras but killers also if you grab the part the aura will dissapear that make the killer know where its the survivor or something similar of this mecanic but it will be less genrush and probably camping tunneling i dont knowI like this idea! I also like the idea of building pallets, but both force the survs to do this: If they want to repair gens, they have to search the parts. If they want to escape from a chase they have to build palets (except against nurse
).The supergen/superhook idea is free to use, you don't have to go with it. I don't know how much the survs would rebel against your idea but if many couldn't stand the imagination of a hatch which can be closed by the killer I see pitchblack for it

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@Master said:
Is the super gen placed instead of a normal gen?
What happens if a super gen is done, will another gen be removed or have the survivors just another gen that the killer needs to patrol?Why does the supergen give the survivors a gameplay advantage, but the superhook doesnt give anythign for the killer?

Hm, I would say there are two supergens and seven normal gens. The sec supergen can't get repaired after the first one did, so they have to take one of the other normal gens. 8 normal gens plus 2 supergens is to much to patrol I guess, but just 6 normal gens forces survs to do the supergen I guess.
The superhook is far away from perfect ^^ I was thinking about a mechanic which encourage a not camping/not tunneling gameplay. The other hooks would remain so if the killer wants to camp/tunnel without the loss of additional bp he could take these ones, but I admit this idea is not matured enough
