Crazziiboi97
Crazziiboi97
About
- Username
- Crazziiboi97
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Comments
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I find breakable walls annoying on both sides. I am a doctor main as killer so the ones near windows are just free hits if you shock them first. But it can be quite the time waster, or I just forget where they are and run into one.
on the survivor side there are definitely some walls that killers never break like the back entrance of the school that are just annoying. I wish there was a toolbox addon or something that allowed survivors to break them down too, but at the cost of time +noise notifications or something, so high risk potentially high reward.
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As Survivor I play solo and stealthy my build is Spine Chill, Bond, Iron will, and either Lithe,BL or SB depending on my mood. My goal is to always know where the killer is and complete gems and saves without being seen. My favorite matches are the ones when the killer doesn’t even know I’m there. I’m pretty team oriented so I’ll do bones, and help others when I’m able, but my main goal is escaping so if I think a save will kill me I won’t go for it, unless I feel I have enough BP that I won’t rank down.
as Killer my strategy is I can barely see (I’m very bad at killer like rank 15 while I’m a rank 1 survivor) so make the survivors tell me where they are. I play doctor overwhelming presence, overload, the one that shortens miss swings, and can’t remember the 4th. I try to make sure everyone is having fun so I avoid tunneling, camping and all that stuff. Also if the survivors are nice I always let the last one go if I’m on the way to a 4K.
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Autodidact: Very fast learner
sprint burst: I’m fast for like 5 seconds then my asthma takes me out
No one left behind: I like helping people
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2191226#Comment_2191226
Or something more simple like keys in the lobby(and only in the lobby) glow with the rarity of the item.
Aka broken keys glow green.
Dull keys glow purple.
Skeleton keys glow red/pink.
Oh I would love this! Best of both worlds
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Am I the only one that kinda wants the killer to be Albert Wesker for the entertainment
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I agree when I play survivor if I use a key it’s not even for the hatch but the other abilities they can have, I think the hatch should be reserved for the last survivor standing. When I play killer (I use doctor so that helps) I just try to keep tabs on where the person with the key is so everyone doesn’t just escape on me. I felt like keys and moris were both bad and now that moris are nerfed keys should be too.
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Yes that’s exactly what I feel which is why I run spinechill. Well not true horror like stress especially if it’s a stealth killer like a jump scare isn’t true horror but a reaction I rather not have in my living room
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I’d like a hammer that allowed you to smash breakable walls yourself. It would take time and trigger skill checks also a noise notification at the end, but there are some maps where survivors need to break the walls themselves like the game or the preschool.
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Survivor Perk: Take me instead
when unhooking a survivor press the action button the next time that survivor is hooked they will enter the same hook phase they were when you unhooked them. The next time you are hooked you will skip to the phase below your current level. Survivors can only be under the effect of this perk once for trial.
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I could see how killers think ds is oppressive, the thing that makes me agree that it could be reworked is that I reap some of the benefit of the perk (I.e. killers slugging me and going after teammates so I get healed) despite not even running the perk myself. But I do think it’s necessary to avoid tunneling for ds to be strong