Cheshire_Cat927
Cheshire_Cat927
About
- Username
- Cheshire_Cat927
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Comments
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@ItsDaEmuDood said:
Hostility - 7/10 Good for chasesSymbiotic - 2/10 We've got Devour Hope Tier III w/ 2 tokens Change it to where you gain 3%/4%/5% movement speed for each Survivor on a hook.
Hex: Evolution 8/10 Good concept. Timer on it?
Fight or Flight 7/10 People can just randomly drop a pallet for Sprint Burst
On The Edge 1/10 Even worse than DS. When making perks, it's not about difficulty, it's about possibility. Hit this if the gates are open and boom, free escape, at the cost of a perk slot.
Hardened Spirit - 7/10 Great perk for noobs and pros alike. Getting caught out brings your team to altruism, but if you don't have coms, they might come and save you anyway, negating this perk's effects. Have it apply during the struggle phase too.
Thanks for the feedback!
Evolution I think would probably have a 6-10 second timer for the exposed status.
On the Edge was something I was unsure how to balance. I was thinking maybe it could only work only on the first stage and increases the chance to get off the hook by maybe 25/50/75%
Hardened Spirit is meant to last for the entire hook progression.
Fight or Flight I think would have to only apply during chase the same as Lithe does.
Symbiotic I could certainly see work with changes you mentioned. -
@EqMonkVeeshan said:
@Cheshire_Cat927 said:
I like the idea. Might even use it in a future concept of mine if you don't mind.I do not mind at all my man, i only ask that you name me in it etc you know. it be a great way to pull killers away from camping survivors on hook. as well as allow them to add more pressure on the map. something drastically needed against SWF teams and with how quick gens get done. I am a survivor main and I am making this as a suggestion. to help bring killers in line with the power they should have. but then again they also need to revert the emblem changes they made in the 2.0 patch as its also way to easy to pip as a survivor.
I'll certainly give credit where credit is due! Thanks and I totally agree about the pip system I was and still am rank one but I even I know it is way too easy now.
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I like the idea. Might even use it in a future concept of mine if you don't mind.
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That is the point. Its supposed to be the opposite of Barbecue and chili and a motivation not to use that perk all the time.
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I wish we could have an option to get every item in the store bloody even if it would take forever that could give some incentive after people get all the items
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Change: The widow would have extremely fast movement speed to make up for the power being close range. The powers skill check would also start off as a D-strike skill check then get increasingly smaller. This could not be pared with unearving presence .
The numbers on Damsel in distress would be reduced to 4/5/6 percent bonus for 40 seconds.