ChaosMaster130
ChaosMaster130
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- ChaosMaster130
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Comments
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To prevent 'Tunneling' as you call it, Killers would need a VERY good reason to not do it. Not a punishment either, a big juicy reward.
AKA, Give killers a solid reward for not focusing down 1 survivor. Use a carrot on us, not a stick.
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For me, Instead of a time limit for the match. I would make Idle/AFK crows appear much faster/more agressively if nothing much happens for a while.
As the system is already in the game, it just needs to happen faster if both teams get deadlocked and nether wants to commit.
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IMO, adding the 'see all auras for 10 seconds at the start' effect to the Bitter Murmur perk would work better then making a new perk
That's just me though.
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If they released this challenge after the got the 'Husk" system working in-game it would probably suck less. But as it is now. Yeah, DC's screwing you over really sucks.
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3 o'clock skill checks, though not by default, perhaps as a new madness effect for the upcoming doctor tweaks.
Just more madness symptoms to mess with survivors :)
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Ok good, I was worried for a bit there.
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I'd rather just be able to do 2/3 rift challenges at once, so I could work on a grindy normal one/s & a more luck based master challenge at the same time.
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Though from comments I got postgame from survivors after using those addons, the effect is not very noticable from what they said.
Would need someone to test it out in KYF to get some hard data though.
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I also agree with this.
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To me, even just increasing the timer by 10-15 seconds would be enough of a buff for me.
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The only thing that really confuses me about MoM is that despite being an obsession perk, it does not appear that the perk has any differences in effectiveness between the obsession and non-obsession version. Kind of like first version of DS.
If the Non-Obsession version was a bit less effective, that would be a decent nerf IMO, at least for starters.
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For Monstrous Shrine, all I would add to it would be that basement hooked survivors require 2/4/6 (or 4/5/6) additional seconds to unhook, it would make rescuing hooked players from the basement when the killer is around much more dangerous. Which fits what I believe the perk is for, making the basement hooks even more of a death trap. (it could also alert the killer when someone starts unhooking a basement hooked survivor)
The additional sacrifice BP would also be a nice bonus on top of my addition.This is assuming the game has code for increasing/decreasing the speed you unhook someone. (does dying light affect unhook speed if you're the obsession?)
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Not sure how OP this idea I have is.
But I would change Iron Maiden into a 'Whispers' for lockers, if someone within ##/##/## range is inside a locker, you hear an special audio sound (like whispers, but a different sound, maybe some muffled legion laughing/chuckling?) and if you get within 4-6 meters from the locker they are in, it could show the legion frenzy icon (the one that appears over survivors that don't have deep wound after they hit someone with frenzy) over the locker, or the legion laughing could increase in intensity hot'n'cold style.It gives no notification to the survivors that you have it, so unless they notice how you keep getting locker grabs, they won't know it's in play.
Just an idea I had knocking around in my head anyway.