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Casper

Casper

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Casper
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  • @weirdkid5 said:

    @Casper said:
    I personally like they are trying to attempt a way to balance the game for everyone, but I feel forcing people to "try" discourages having fun unless you are the person who enjoys that. I honestly think the old score system was better it allowed everyone to play as they wanted with being able to pip and those who did nothing didn't pip. The old system allowed both survivors and killers the chance to have fun and not feel they needed to try and achieve a certain set goal.

    I dislike the old system cause it essentially let people who didn't deserve high Rank to achieve it. The old system was extremely "participation trophy" oriented.

    I get what you mean. I think a simple compromise is having a 5th emblem for points that will say 20k gets you a bronze max so you get that 1 extra increase for putting effort in a match rather than sitting and getting 5k or 7k. The reason for this is there is more than surviving there's plenty of objectives and other roles to do to get points that the emblem system doesn't cover all as much. Same for killers like example DS person gets away those points during chasing, hitting, capturing at least a small bit should go to an emblem that might do nothing for you. Or combined with that idea make each rank take more pips to achieve or add more ranks. You put the time in you get the rank.

  • I personally like they are trying to attempt a way to balance the game for everyone, but I feel forcing people to "try" discourages having fun unless you are the person who enjoys that. I honestly think the old score system was better it allowed everyone to play as they wanted with being able to pip and those who did nothing didn't pip. The old system allowed both survivors and killers the chance to have fun and not feel they needed to try and achieve a certain set goal.