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Carisma1005

Carisma1005

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Carisma1005
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  • You know it's the survivors is supposed to survive right?

    Every thread on this forum is some killer crying about "whaaa they mean survivors pressed crouch when they stunned me after I bought a Mori" or some BS about looping then make forums complaining about people complaining when they camp this is one of the most vapid meaningless post on a forum full of similar post

  • These are the most defensive chicken sht responses I have ever seen, there are trash ass post about gen rushing and looping ruining the game but the same people are defending starring at a hook (which possible since they shrunk and widened every single map) as a playstyle. So many people try to use the "it's a multiplayer game, it's about all parties having fun!" Now tht everyone has come out and admitted tht is bullshit we don't have to pretend killers are trying to make a better game and aren't just whining. Run Borrowed, D-S because you have to force the killer to not tunnel and play like they have a brain or these killers tht couldn't get 4k's is green ranks will complain about "OP survivors.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1281847#Comment_1281847

    There is one perk that gives 200% passive regression, and it can be disabled in 14 seconds. It's so bad that 99% of the time I don't even notice it on my first gen.

    "and" genius.

  • @Entity_Hugs said:

    https://forum.deadbydaylight.com/en/discussion/comment/1281072#Comment_1281072

    Actually, it takes 5 and a half minutes to fully regress a 99% generator.

    So it takes Survivors 1 minutes and 20 seconds (roughly) to solo a generator and 0.06 seconds to tap it.

    It takes Killers 2 seconds to kick it, and 5:33 to fully regress it.

    This mechanic needs tweaking. It's so stupidly Survivor-sided that it may as well not exist.

    Yep, But it still doesn't dispute the facts of active progress vs inactive regression. There are perks tht give 200% passive regression and an instant 25% progress removal followed by 'normal' regression. At the end this entire argument is based on wanting survivors to have to actively progress a gen, buffing kicking to counter progression and buffing regression to counter progress, wht do you want every killer to automatically have ruin 3? If survivors could finish a gen I 8 minutes without touching it would you be cool with tht, but you want a killer to kick a gen once and it's regression to be unimpedable, pass.

  • They should also (further) nerf pallets, I hate when I get in a bad position and get punished for it.

  • How about this remove gen tapping an make gen regression an active action just like gen progression since everyone wants to complain. It takes a survivor 80 active seconds to finish a gen it takes a killer about the same amount of inactive time to completely drain a gen. Just like survivors have to work on gens make it so killers have to work 'against' generators. Or is all of this stupid because comparing survivors 80 seconds where they can only exist to fix tht gen vs a killer being able to regress 7 gens at once isnt even similar as a joke. Ruin is literally what you asked for should survivors have a perk tht allows them to progress gen without being within 80 ft of them or maybe a perk tht instantly increase gen progress by 25% after every unhook. No progression no regression is 0, they might not have to go into the animation but if they can gen tap and still evade you, you were too far away & weren't enough of a threat anyway, position yourself better.

  • You could run NOED like 99 % of killers then slug endgame like 99% of killers. People are really saying the game is unfun because if the survivor does everything right they can't hurt me and I can still hit them literally 4 steps after a fast vault. What exactly do you want form the game? "Do you have fun playing killer because I don't have fun unless I Mori off first hook and waste survivors time" says more about the average killer mentality than anyone could hope.

  • you only got the iri chaser emblem as the killer tht most easily manipulates his chases, i would have loved to see number of hooks, if you hook every person once and kill 2 you're almost guaranteed gold in sacrifices, 2 kills and 2 escapes (which I'm sure didn't come from a key because i dont know a single killer main tht wouldn't title ths "KEYS ARE THE MEANING OF ANTI SKILL!!?!?!" or something like tht if people double hatched with a key). You definitely went an entire phase without getting a kill, whether it be Gen, Gate opening or Endgame Collapse meaning there was an entire section with no kills while the survivors where moving towards their target. how many hooks did you have, it looks like you slugged and still 2 got away, tht is by every measurement being outperformed.

  • @Gcarrara said:

    https://forum.deadbydaylight.com/en/discussion/comment/1233308#Comment_1233308

    As for your first question, if the video is posted either as a name or shame video or as evidences to report a player, yes we would remove it.

    Reason being it is against the forum rules. If you want to report someone you suspect is cheating or hacking the game, you need to use the correct channel for that, which is here: https://support.deadbydaylight.com/hc/en-us/requests/new?ticket_form_id=191426

    Also i'm going to post these threads here so you know how to properly follow the process:

    https://forum.deadbydaylight.com/en/discussion/66835/recording-evidence-for-your-player-report

    https://forum.deadbydaylight.com/en/discussion/19450/game-rules-and-report-system

    Dead by Daylight_20200427200300.jpg https://www.youtube.com/watch?v=YTBmWKb9l2M

    this snippet was taken in a game where I (a "Rank 9") was matched against (2) rank 2 & (2) rank 1.

    the TL;DR is this Jake literally lags off of my screen, this is a synopsis of the entire game. this comes after an a stupid long queue time. the best part of the joke is i usually only play when i have friends playing, i had 2 friends Duoing (rank 6&4) and the game as you can see has no qualm, of putting me against someone 8 ranks above so wht does 5 matter. What i want is this explained because ths would go against tht awful MMR 'explanation' you posted especially when i could have been matched with similarly "skilled" survivors.

    ill be sure to post the next game i play survivor and am matched against a rank 1, which will surely happen.

  • @Gcarrara said:

    In case you are not aware, there will be a new matchmaking system. Here the devs explain with some details how it will work ๐Ÿ‘๏ธ

    https://forum.deadbydaylight.com/en/discussion/124795/

    i am a purple portrait the deleveled into a green portrait because i got into a game where the lowest survivor was a single "Rank" 2. i sacrificed 2 "Rank" 1's and lost to a key. nowhere on tht page does it explain how tht makes sense. either i, red and should only play against reds or i not in which case dont match me with red every single match.

  • @Gcarrara said:

    In case you are not aware, there will be a new matchmaking system. Here the devs explain with some details how it will work ๐Ÿ‘๏ธ

    https://forum.deadbydaylight.com/en/discussion/124795/

    if i post a laggy game where a survivor are disappearing mid chase or is hit 4 steps after a vault or where a "rank" 12 gets De-Ranked for loosing vs a Rank 1 what happens to ths message, do you delete it?

    i just had a game where i ran a Red Rank Nurse for 4 minutes, got downed because the game literally froze for everyone except the killer when she lunged and I, a Rank 12 was de ranked to level 13.

    Putting people against Red Ranks without giving people red rank seem like the worst possible idea ever. "You dont get to high ranks because you dont play much so we're going to put you against dripping wet sweat-monsters every game so now you'll really never get out of green rank".

  • @ZoneDymo said:

    rank does not matter

    if it doesn't then why cant i play against friends with progression on. playing the game and knowing tht unless i continue playing customs the time spent playing means nothing sucks

  • @emptyCups said:

    Kyf points would let people farm pretty easy...

    That would flood alot of perks into the game witch isnt bad I'd be ok with just thay

    But imagine every game. You play is filled with ultra rares in every slot, with a mori on top. Every. Single. Game.

    That's why farming is bad. It's why people cant be trusted with bp in kyf

    Otherwise I'd be all for it.

    yeah, tht is a very good reason against KyF tht i haven't found an argument against, every single player having god loadouts regardless of skill would negatively affect the overall experience.

    the only real idea would be separate progression which would splinter the player base and tht could be good or bad. i don't know maybe the threat tht at anytime a moderator can review a game if they feel it is inorganic and Farm lobbies could be met with punishment maybe. do like CS:GO, allow trusted community members to review suspect lobbies and give it a "Pass-IDK-Boosting" Rating? thts my guess to a solution.