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Buzzkilljoy1248

Buzzkilljoy1248

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Buzzkilljoy1248
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  • @arcnkd said:

    https://forum.deadbydaylight.com/en/discussion/comment/1650553#Comment_1650553

    Definitely - I think it would shine a light on the killers that were designed and then had their perks designed around other existing perks instead of being plausible to run with one another.

    I don't mind Killers that take a bit of practice and patience to master. Lord knows how devastating any Adept Killer could be in the right hands. But, there's quite a few interesting Killers that unfortunately get pushed into the backburner because their powers don't work properly or their personal perks don't mesh well with said powers or even each other and thus makes them not fun to play as.


  • @arcnkd said:

    I wish they would do something that made Survivors less of a 'skin' and put more emphasize on their personal perks - like, empowering their personal perks if they run them - maybe giving them a 'Tier 4' empowered version if a character is running the Tier 3 version of one of their perks.

    I absolutely agree with the limiting Survivors to only "one" of a type - but maybe not so restrictive as like only one Feng at a time -- but something like, only one character with a specific cosmetic look at a time (but limiting by name is much easier to code and program; even though I think it would require removing the 'pre-lobby' and having character selection be at the pre-game lobby instead.) The amount of times I just leave a lobby as killer because I see two Claudette wearing her deep red or black shirt, beanie hair, and dark jeans and just know they are going to play stealth/immersion the entire match is just getting too high lol.

    That's actually kinda what I mean, since all the Survivors fundamentally function the same without their perks and they feel interchangeable if a player can just run the same perks on each character. Part of the idea was that having the personal perks fixed to the characters (especially the Survivors) will flesh them out and give some individuality. However, your idea is pretty solid, too. Having the personal perks get upgraded when used on the matching character would reward the Adept approach. I'm not even against the idea of a "Create-a-Survivor" feature, where a player could make a character with whatever perks they want (maybe at the cost of receiving less Bloodpoints), whereas the established Survivors would basically be pre-made player models and loadouts.


  • @konchok said:

    It would definitely shake up the meta. However, I think that it'd make most killers unplayable.

    I'm sure the idea will make some Killers harder to play (such as Doctor or Nurse), but that just means they were pretty broken from the start and need to be reworked. Of course, it'll also require some practice on the players' part.