BreezingWing
BreezingWing
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@Batusalen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3990518#Comment_3990518
[…] I don't personally feel it overcomes the fact that the killer basically just got to chase two survivors for free without giving up much in return.
Well, it certainly is your opinion. In reality, every second counts, as you are literally in a time limit (kill them before they finish the gens), and even hitting a survivor is time spent.
If someone just unhooked bodyblocks you and makes your current chase longer without the possibility of being able to hook him, all this while gens are still rolling, you are not chasing two survivors for free, they are wasting your time for free by making your chase longer and not even having the chance of hooking the blocking survivor. If that downed survivor gets up and interrupts you again, it's more wasted time for free. And even if you decide to not let him waste your time and hook him, he literally took away all your new basekit buffs for unique hooking.
However you look at it, it's an exploitable mechanic that allows them to put you in a lose / lose situation.
In most cases, the protection-hit level of distance survivors can get from someone bodyblocking isn't a huge chase extension. It certainly can be […]
You said it yourself: It can result in a huge chase extension, especially for non-high mobility killers. It is an effective strategy now, even more so when they are able to put you in a position where wasting your time is not even the biggest benefit of doing it.
[…] but it has a higher-than-equal chance of backfiring too
That was before they were able to…
- Negate your new and shining basekit buffs that are super useful and totally balanced with the changes implemented to the other side.
- Give all their friends a match-long repair buff.
- Prevent you from regressing or blocking any gens for the rest of the match.
- All of the above.
If you hooked the blocking survivor. Now? It is pure benefit, starting with the waste of time.
[…] I'm perfectly okay with that risk existing in the game
I'm not. I don't want exploitable basekit mechanics in the game for any side.
I don't even know where to start with the notion of two bodyblockers, though. That's just the survivors throwing to try and bully the killer, no two ways around it.
Except even now they can win doing this with the use of perks. Just imagine what a well-organized SWF will do with all the free stuff. As a side note, I miss the times when bully squads needed to throw a match if they wanted to bully.
For the other effects you mention… I don't really see how any of them are going to help with bodyblocking. After an unhook you literally can't bodyblock […]
Get through the killer, use a medkit / botany for one second, and voila! Bodyblocking with free Endurance as conspicuous actions doesn't remove it. Add an anti-hemorrhagic syringe for funsies.
Losing a bunch of tracking options on a survivor is irrelevant when they're hovering right in front of you trying to stop you from chasing their teammate, y'know?
But it is super good for chasing the killer unnoticed while reading his aura and reporting that information to your mates in Discord and finding him to chase him to bodyblock, you know? That's what I meant. I never said they were useful for the bodyblocking itself.
It's only the threat of the anti-tunnel penalty that they'd have to sway your actions, and at that point we return to Slug 'Em All 1989 I Am Machete Man.
Except it is easier than ever to get up from the dying state, whether alone or with help. And if you don't, after 90 seconds you get Unbreakable for free, which will make it even easier to get up and keep trying to force a hook while wasting your time.
I think it is not hard to understand.
Bodyblocking is obviously a non-issue now after an unhook, and survivors trying to throw themselves at you still leaves you with options to handle them.
No, you don't have any options to handle them, as all the options you have are against you. That's the problem.
And if you think bodyblocking is such a non-issue, you haven't played against enough bully squads and / or good SWF. That, or you only use high-mobility killers. Good bodyblocking and protection hits can make you lose a match.
And even if it wasn't, again, this is only one example of the multiple ways survivors can (and will) exploit this new basekit mechanics on paper. We will have to see how things go on the PTB.
I generally am of the opinion that this update will probably be good / okay with a few tweaks.
Let me try my own reasoning:
>Well, it certainly is your opinion. In reality, every second counts, as you are literally in a time limit (kill them before they finish the gens), and even hitting a survivor is time spent. <Okay so lets assume the person dead on hook is trying to get in your face to trigger the early death effect on purpose. Lets say you're chasing another player while they try to do that.
hitting a survivor with a basic attack pre buff was 3 seconds of cooldown. twice to down the player is 6 seconds.
times two for two survivors sitting on gens is 12 seconds of gen progress + unknown time of the chase being extended.
The survivor staying slugged would waste 90 seconds of their time on the ground for the free pickup. that's 9 times amount of time equivalent wasted.
To break even on time efficiency, they would need to extend the chase by at least 40 seconds (*2) for the initial chased survivor
which im pretty sure is tier 3 bloodlust territory.
Now, on the second go, they would only need to be slugged for 30~ ish seconds to get pick themselves up. that breaks even easily, but also doesnt count whatever time they commit finding a way to heal to throw 2 health states at you again.
Idk im just not at all intimidated by any of this.
Like i've spent most of the past few years listening to content creators say "making the game an early 1v3 is the easiest way to secure a win" and listening to everyone go "now survivors will make every game into an early 1v3 because they were promised some non specific buffs to gen speed and disabled regression" really sounds like crazy land to me.