Bowls_of_Chili
Bowls_of_Chili
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- Bowls_of_Chili
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This killer is walking a very fine line between being unbeatable and being a total joke. Currently with all the launch bugs she's closer to being a joke, but after some buffs and bugfixes I think we're going to see a lot of complaints. You can quote me on that.
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They really should make some sort of trade-off for killing Victor. 5-7% increased movespeed on Charlotte maybe. Or perhaps exposed on the survivor who kicked him for 20-30 seconds.
Or give Charlotte some sort of power while Victor is not attached to her. Maybe she can have a slightly extended lunge over all the other killers, similar to her Coup de Grace perk but only for her? Perhaps a 30% increase to lunge distance and 10% increase to lunge speed? Now that I think of it that's be phenomenal for changing up some loops fundementally while she's Victor-less.
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A vast killer overhaul. Where they make any smaller changes to killers that need them, like Demogorgon needing his rat liver and Michael Myers tier 1 being awful. No full blown reworks, but a nice pass on killers like Trapper, Wraith and whatnot all at once.
Or another dream of mine that is actually already coming true! The animation and character model rework! I was extremely hyped to hear that was happening.
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I like all of the ideas that you put out on this post, but my favorite is the prowling animation while undetectable. I'm an absolute sucker for cool thematic animations.
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Killer main here. Dead Hard is perfectly fair when 99% of the survivor mains out there use it. The perk itself takes a small amount of skill and timing for the survivor to pull off, something I think encourages truly good survivor play. It's in the final 1% where it's an issue, ultra tryhard sweat teams that use it combined with the other ((FORBIDDEN)) perks in order to bully a killer relentlessly. However, that is another problem altogether and one that BHVR can't fix without neutering perks like DS. Unfortunately DS is necessary in Solo's as your potato teammates unhook you in front of the killer 99/100 times.
Also not a fan of when a good survivor uses it to extend their time in an infinite loop. Then again, why would you continue to chases survivors in an infinite??
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@Blueberry said:
They simply aren't going to rework his power this completely after months of working on it. That just isn't going to happen or being realistic.
You'd be better off thinking of tweaks to make his current power work as is.
I understand how unrealistic I'm being. Just throwing ideas into the wind. A lot of my fake rework idea is actually just buffing his base power as you suggested.
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Now, I'm absolutely a killer main myself and I hate second chance perks as much as the next guy, but isn't that the entire point of unbreakable? If you're having issues with it try only making two slugs at a time then hooking.
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@Kind_Lemon said:
https://forum.deadbydaylight.com/en/discussion/comment/1519775#Comment_1519775
oh lol, I hate him because of it.
I'm a sucker for sound design and thematic stuff on killers. Hillbilly's new chase track is really cool in my opinion just because they managed to incorporate a sort of chainsaw revving effect into it. That's why I main Pyramid Head in fact, because his sword dragging over various materials is really cool in my opinion. Not to mention he's one of the few killers I can play up in red ranks and have a decent shot at a couple kills a match.
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@Kind_Lemon said:
https://forum.deadbydaylight.com/en/discussion/comment/1517147#Comment_1517147
I quite enjoy the effect, personally, and have the same feeling about the Minecraft nausea effect (that I would suspect you also have issues with). That's why I'm very supportive of accessibility options (eg. black out) but not supportive of removing the effect.
I have no issue with the Minecraft nausea effect actually. I just don't enjoy Nurses fatigue animation. I feel it could be improved thematically, while maintaining the same chase lengthening effect. Much like I how I enjoy "new" Hillbilly simply due to all of his new sound effects and chase music.
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@Kind_Lemon said:
the point is to prevent you from being able to look around. I would support an option to just make the entire screen black to help people avoid vertigo, but I won't support the removal of the only feature that can prevent a Nurse from knowing where your buns are whenever she has her next blink ready.
I understand the need for something that breaks the chases for a second. It's just a very unecessary way to do it. Just make a more thematic animation that accomplishes the same job, without it just being a massive screen-shaking seizure. Have her flicker into the spirit world where she can't see survivors for a second, anything is better than the current animation in my opinion.
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@Xbob42 said:
I don't get any disorientation (well, any unintended disorientation) from it, but it does make for kind of a poor play experience. This kind of fatigue probably made a lot more sense when she was blinking around 6 times. Seems a little excessive for just 2. I'd rather literally be stuck in place and be able to freely look around.
That's exactly what I mean, it just seems unecessary. I'm all for a cool animation and actually being able to see afterward rather than a lame violent screen shake.
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Someone finally put it into words for me. That's exactly how I feel. I play a decent mix of both, but my killer is up playing against red ranks. On PS4, red ranks seem to almost exclusively play as a pack. It's a nightmare trying to even get a single kill, especially if you aren't playing what's considered a top tier killer. Non-stop flashlight saves that you can do nothing about, because they shine three flashlights at you from various directions, hook sabotages, and constant map offerings for Haddonfield. I like killers that have good sound design (surprisingly most of them imo) so I usually play Pyramid Head, cuz I like his sword dragging noise. I do have a good few of my killers at high level however, but man is it frustrating to want to play someone like Clown for fun because it's funny how he laughs when he hits people, and just get sh*t on by survivors sweating their balls off against a Clown.
The opposite is true for when I play survivor. I'm only a midrank survivor, and the killers I go up against are almost exclusively horrible. facecamping, ultra tunneling directly off of hook, you name it. Not to mention it seems like people only play Ghostface and Doctor (had a group of matches that went Gf, Gf, doc, gf, doc three days ago), but that's a whole different mess. If I don't run Meg Thomas with all of her perks I never stand a chance if I managed to get downed even once, because the killer just tunnels you off hook immediately. Not to mention a lot of the killer mains in this rank are dumb as bricks and get extremely heated if you loop them around the map for too long, then face camp you to death in rage (this literally happened yesterday with a huntress I looped for 3 minutes straight.) The main issue I have are chases are the only fun part of survivor, but bad killer players make the chase unfun by relentlessly murdering you because you outplayed them and hurt their pride. (Essentially they commit to a 5 minute Chase and never give you a chance to play the rest of the game which is unfun.)
Very much looking forward to a graphical update, and will probably fix my problem with flashlights with the updated version of Lightborn when that comes out.