Blackandwhiteroses
Blackandwhiteroses
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- Username
- Blackandwhiteroses
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Comments
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Honestly think the ds nerf is fine. The only thing I think would make it a little less bad is if they made it so you can open chests without it deactivating. It should also be activate for a little longer than 1 minute. Cause if you aren't doing objectives for that long, then it's fine. Maybe 90 seconds would be okay enough.
I Also feel you shouldn't be able to 99 doors, though, so like you can't 99 a totem clean... maybe I'm just dumb.
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I'm not sure, as object by itself isn't that great. But object with comms is very strong. It's like having the bbq aura for the killer up at all times. Yes, I know the killer can see you, but some maps it's very hard to punish the object user if they are behind a big wall or other area that requires a lot of time to get to the object user. I think overall it's too powerful for SWF groups, and thus it really shouldn't be in the game in the way that it works. Even with a reduced range, I just don't see how it is fair.
Same goes with maps with survivors in comms/crystal bead addon- but they are very rare so I guess I don't mind them that much.
All in all, I just wish the trapper started with 2 traps, could hold up to 3 baseline, and had the tar bottle dye baseline as well. Also, I think spawns should just be cleaner for trapper. They should still spawn around the map, so he has to go pick them up, but less traps that spawn in super far corners would be nice. Also would be nice if there was always a fixed amount of traps per map, rather than it sometimes being RNG. Kinda why bags are so vital, cause it gives you an extra trap or two that wouldn't normally be in the game, on top of the extra capacity and starting traps which saves time. Although, the idea of having the ability to summon a trap on a CD would be interesting. Maybe an addon that takes place of the bag addon? If bag was just baseline? Hmm.
Something else would be nice is if it was a set time that survivors could pull themselves out of traps. I'm fine with a survivor only taking 2.5 to free an ally out, but I think if a survivor is solo, they should be able to get out after like a wiggle timer of some sort. That way it is consistant for both parties. Sometimes a survivor gets out on the first try and that feels bad. Sometimes I can end a chase with a survivor across the map and B line to the guy that walked into the trap. Taking like 15 seconds to get there, then pick that guy up cause he had bad RNG. Feels bad both ways.