Avatar

AndraKun

AndraKun

About

Username
AndraKun
Joined
Visits
146
Last Active

Comments

  • @[Deleted User] said:

    I just tested it, without a doubt he IS moving faster in Frenzy mode.

    Average travel time alongside that house in normal movement is 2.45 Seconds.

    Average travel time alongside that house in frenzy movement is 2.05 Seconds

    15% of 2.45 is about half a second or so; so even calculating for my trigger time with the stop watch it's absolutely faster and seems to be the correct amount faster.

    https://www.youtube.com/watch?v=sBD9VV3mnuQ

    I mean it seems fine to me, I think Legion just kinda sucks a bit in general lol.

    the bug happens AFTER you hit someone with your frenzy. Oh well they fixed it already anyway

  • @MadHippy said:

    The legion is slow while in the frenzy mode Since the update

    I made a post about it since the first day of the new update. You can up vote it here so they would notice it and fix it as soon as possible


    https://forum.deadbydaylight.com/en/discussion/209993/legion-bug-that-made-his-power-100-useless#latest

  • can you vote up my report please, so they would notice and fix it as soon as possible

  • If you play as mid to low tier killers with low mobility, its almost impossible to get kills without tunneling or semi tunneling (tunnel 2 players). Especially on red rank and the survivors are playing SWF and have toolboxes on them. I tried to play it clean like the old way (chasing someone that uninjured and has 0 hook) and ended up with 0-2 kills. But if I do semi tunneling I can get 2-4 kills.


    This doesnt happen to high tier killers. I tried to use the old chase method as one of the high tier killer and I can get 1-4 kills.


    In conclusion, mid to low tier killers have to at least do semi tunneling to get a guaranteed kill or they have to bring noed x blood warden combo

  • Will there any generator progress nerf or genrush nerf? On high rank players tend to genrush and able to pop 3 gens on early game

  • The reason why we killer rely on ruin is because the generators progress are too fast, especially on high rank.

    On high rank survivors know what to do. They'll do gen right after the game started and keep doing it unless they're being chased. They mostly do gen separately. When one of them being chased, he would waste the killer time by juking and looping the killer. Without ruin there would be 3 gens done after the killer downed the survivor he chased earlier (if that survivor didnt run to the other survivor when being chased). Even if the killer is good enough and managed to down him very quickly, the others survivors would managed to get the gen to around 50%-90%. But most survivors on high rank are clever and cant go down easily, even if you try to mind game them they would expect it.


    My opinion, nerf ruin but also nerf the gen progression. I honestly think the old ruin is very frustrating as survivor, but also the very quick gen progress is very frustrating as killer.