AliveSurvive
AliveSurvive
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- AliveSurvive
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Comments
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Please keep that the ranks are hidden because a lot of people still thinks it's the skill based ranking which is not and crying about they facing with "red ranks".
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/311021/bloodweb-should-have-insta-buy-all-button
https://forum.deadbydaylight.com/en/discussion/comment/2814767#Comment_2814767
Having the option to click the farthest node, and the game automatically selects the cheapest route would be nice.
Yeah that's pretty cool. Should be implemented in my opinion.
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It's a good idea but which perks should the system prefer? Each survivor has it's own preferences.
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Best thing is to give solo survivors enough information to each other, so that they could play like a real team.
The difficulty is also very based on the current matchmaking system which just puts different skill levels in one lobby. I noticed that very often. Let's say in one match you have very bad survivors who can't loop you and on another match you have a real competetive team where every second counts. That's really sad.
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@Chatkovski said:
I have already read suggestions to resolve this issue. Interesting, but causing too many changes to be consistent and truly effective. And finally, these solutions allowed the escape of others, it did not improve the case of the survivor camped.
I will not react to the blackmail of opposing camping and genrush. Likewise for the second suggestion, not believing in the incentive effectiveness of losing BPs, even very strong.
I really like this idea of stun and/or blindness when a killer stays close to a hooked survivor for a long time. It is truly punitive, and it gives survivors an opportunity to save in safety.
Some fear abuse by survivors. This is clearly not inevitable. A few simple activation rules can greatly resolve this:
- the effect is only activated after a determined time. Obviously giving time to the killer to leave the radius of effect, and also to break a generator, a pallet, etc.
- the effect turns off as soon as the survivor is off the hook, of course.
- more important: the effect is inactive when the killer has activated a chase, even if it is within the radius of effect. This allows stealthy survivors to take advantage of the effect on the killer, but no longer impacts the killer if he has found another survivor.
The idea being: the killer is camping, a survivor discreetly approaches,
- if the survivor is not seen and chased by the killer: he waits for the moment when the killer will be stunned and/or blinded by the effect before going to save.
- if the survivor is seen and chased by the killer: he must leave, or will save by assuming the risks.
In addition, this also allows survivors to attempt to unhook themselves safely when all seems lost. For example when there are only two survivors left in play, one is downed and ignored, the other is hooked. The killer will usually camp, waiting for the survivor to struggle.
With this, the killer will be forced to walk away, or suffer the effect. This leaves the distance or an opportunity for the survivor to try his 4% with a real chance, or to use Deliverance.
Your ideas sounds very interesting to me. I think you understand the matter of my post. :)
In general DBD is trying to improve the gameplay in multiple cases. So why should you not improve
it regarding face camping. I don't understand people who want to tell me that I'm "mad" about being face camped.
I just want to improve the gameplay and yeah it really sucks if you want to play and getting hooked the whole game.
But I think it's not just my thought about that. ;)
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@terumisan said:
Your idea is terrible and results in a free escape every time since people will just patrol the area when they think a survivor is nearby the hook the killer would get blinded then bt ds adrenaline comes into play and 0k for the killer
Try playing killer for a month or when you have free time to broaden your perspective
The flash idea is just one of three. You totally wrong about that. It's just a mechanic to avoid direct face camping and not patrol.
"Try playing killer for a month or when you have free time to broaden your perspective"
This helps nothing and will be not tolerated in this discussion.
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I appeciate your feedbacks. I just want to notice that the topic is not for the 0,1% players who are rank1. It's for common players made and I'm sure many of them have these kind of struggles. I'm not victim of face camping, it's just my intention to improve this game with my ideas.
If you don't like these ideas just be respectful and especially constructive. It's really not helpful to be toxic like this. In this case thank you for your time.
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/1115654#Comment_1115654
You obviously did not get what I meant.
Well, I'll let the joke try to land on your head first.
Thought the same bout your useless comment. Funny :D
Come back if your not mad and you will find a seat.
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@DelsKibara said:
Sorry but...
So if you stand near the hook you will be flashed until you run away from it.
Is a very VERY poor choice of words.
The flash intensity is held by an indicator. So you wont be flashed 100% for the first seconds.