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AliBreakIT

AliBreakIT

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AliBreakIT
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  • This happens on every hill in the game right now.

  • This bug applies to everyone. I was playing Oni and someone used it twice.

  • @Maelstrom10 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1158708#Comment_1158708

    It does fit with the theme of the perk quite well, but i think the initial version i proposed might be a bit to strong. 3 gens pop early game and suddeny your a 15% faster killer for 30s to a minute? mind you thats stackable with other speed bonuses as well so yeah.

    Making it so the speed is lost on hit/a down/hit within power, would make it more of a patrol perk and leave the number buffing to chases. would also allow for quicker temporal chases when the killers being pressured to allow them to gain momentum again, sort of like a chase version of pop.

    But 3 gens for a single hit is not even close to a fair trade, especially for a perk.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/1156626#Comment_1156626

    In regards to Fire Up, I'm not sure how much that would change. Ultimately if the killer starts running super fast and you get hit, you're going to feel cheated whether he loses that speed afterwards or not. Given that the speed only last 30 seconds, it's not very likely that they're going to go on a rampage and down everyone with it, it'll just feel like a cheap hit or down for the survivor you're currently chasing.

    I don't see this Fire Up change as to big of a change. It's just a temporary Bloodlust that would actually make Fire Up have synergy with perks like Tinkerer and Bitter Murmur. Which that by it's self would be nice because build diversity for killer is always good. Also, this effect is already in the game with Hex: DH and PWYF, and with those perks there is a noticeable prerequisite that you can scout. What's wrong with buffing bad perks? Fire Up is a Jack of all trades kind of perk so adding another effect instead of buffing the current numbers is all good with me. It also fits the theme of the perk well.

  • I believe the dev's idea is that since the gen is blocked and can't be worked on, it's a form of a game slow down just like gen regression. They probably don't wont these things stacking so they can move away from a gen slow Meta that this game has be stuck in for it's whole life.

  • @kucerka said:

    Cause probably no one plays him. They want to make money soo that means more outfits for most played survivors

    No one plays Jeff, look at him.