гришка
гришка
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3697253#Comment_3697253
Because you can not remember which out of the 25 pallets got dropped or know exactly because of perspective. It is not only conveniencs, but also reliability.
well, its not 25 pallets, 10-15 in general actually, i have 0 problem remembering, if not indoor map just look around and thats your reliability, if indoor map its likely fixed pallet spawns. Also when i used windows the moment i used build without it, i just can’t do anything, bc it’s addictive to be able not to remember everything, the moment killer has blindness effect (say hello to reworked ultimate weapon) windows of opportunity player will completely lose it, and thats not true about any means necessary, bc if killer spotted you with ultimate weapon then he’s gonna chase you, and while chased i know what pallets i spend
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@Archol123 said:
Because it is way more convenient to not have to remember what pallets got broken... Besides the obvious point that windows helps you with finding loops nearby and learning new maps.
thats what i don’t get, why throwing away such great potential just for convenience
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@гришка said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3679530#Comment_3679530
still better than current version where he is basically a joke for survivors. I think counterplay would be grouping together so survivors can wake each other up slowing charge speed of his ability or it would be clocks, or both idk, im not dev, but i kinda don’t like the fact that devs only monitoring at killers killrate and not just common sense and gameplay-wise aspects, like they see freddys killrate above 60%(bc new players struggle against him) and think he is ok, with which any adequate killer tier list will disagree
actually, i agree about dream thing, lets make it so for every injured survivor his ability charges faster, not like oni who gets a huge chunk of ability when hitting, but like dredges nightfall. So the question is how many survivors you need to injure to get such strong ability. So now it is pretty much skill based for both sides, bc survivors need to know timing at which they are falling asleep to manage to get to the loop in time and freddy needs to get a bunch of hits.
And about snares, well i don’t think he will need them, but if really needed he can have them before the “ultimate nightmare” so it will help him to get hits faster, but it really feels unnecessary.
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3679512#Comment_3679512
But you said it is like old Freddy so basically pressing a button to make the close by survivor fall asleep, how exactly do you avoid falling asleep skillfully at this point? It is not like he can miss this like a skillshot or something?
Or you just use enduring and don't respect any pallets... Because either you get stunned for barely a second or the pallet just disappears.
Besides that you didn't even mention he would still have his snares? I just thought it is pallets only, as you didn't say a thing about that.
Finding every survivor... OK how exactly is that killer specific? And can you not just run lethal pursuer?
I dont really see any killer specific skill with this version.
still better than current version where he is basically a joke for survivors. I think counterplay would be grouping together so survivors can wake each other up slowing charge speed of his ability or it would be clocks, or both idk, im not dev, but i kinda don’t like the fact that devs only monitoring at killers killrate and not just common sense and gameplay-wise aspects, like they see freddys killrate above 60%(bc new players struggle against him) and think he is ok, with which any adequate killer tier list will disagree
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@Archol123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/408454/freddy-rework-idea
I mean just making every action faster while in his power and basically making pallets useless (enduring is a give with that ability) does not seem like a fun experience as survivor. And I still fail to see how exactly you play skillfully as the killer? There is not really anything killer specific to learn.
well, for survivors playing skillfully means delaying falling asleep and in chase it depends on what version of dream pallets: first one - then you need to stun him, which basically 100% depends on skill and how you read your opponent psychologically, second one(my fav one) and third one - just predrop pallets gaining distance, for freddy playing skillfully means finding every survivor and having an ability to take the full potential of his 2 mins ability, which unlike oni can’t be turned off. He would be similar to oni, but his ability won’t be as strong as oni. Also what skillful can you learn while playing freddy now? It is m1 killer who barely uses snares and pallets are good only against solo q. While the reworked freddy will change standard timings of the chase making it new experience for both sides.