yurochika
yurochika
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- yurochika
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WOOOW. That's some real BS... The progression was 100% complete. I agree it should be nerfed at least by 5%. The basement was so far too.😐️
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@Cixon said:
Here's how I think Decisive strike needs a buff and no, this doesn't make the skill check bigger.
This buff actually adds a new playing field into the way the perk works. Making it a very good perk if you play it right and lessen killers waiting out the strike timer. It actually makes Decisive strike make more sense.
Decisive strike is great and only works in so little ways that it really doesn't shine too well and shouldn't work how it does now. It only has one purpose and can only be used once. With this buff, it adds a new way as to how this can be used. READ BELOW:
- **Saving Decisive Strike for your last hook instead, activates the timer once in dying state.**
- **Succeeding the Skill Check in any occasion will disable Decisive Strike for the whole trail.**
- **Avoiding the Skill Check with no input saves it for next opportunity.**
As you can see, it allows to be saved. It also works differently for your last hook and timer begins once downed. You can also miss a Decisive strike if you choose to and not having to lose it for the whole trail only if no input is given. This makes more sense since Decisive strike is suppose to be a one time windowed opportunity.
Once downed to dying state on your LAST hook, the killer can choose to ignore you until the 60 seconds ends, allowing you to crawl to safety and get helped which if that happens, you cannot use it again once timer ends. Or the killer can pick you up and get stunned.
Decisive has a timer like it usually does for every other hook but it works different for the last. If you haven't already used it. With this buff, you can hope to mitigate face campers and Decisive Strike avoiders alike and have a better time with yourself.
I think it’s a great idea to wait for the last hook because it’s gone if you use it any earlier... It’s more effective after your struggling hook. Then again, you could already wait for the last minute. I think if this were to get added maybe the skill check should be a bit more difficult to hit... similar to an Overcharged skill check...
DECISIVE STRIKE SKILL CHECK. (Vanilla & Altered )
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@Cixon said:
People complaining about DC penalties are the same people grinding ranks like they're worth something (specially tryhards). I understand the frustration for paring with random survivors but please understand that it's a game and survive with friends is a thing you can do to prevent taking losses.
DC penalty is needed for this game and I feel the penalty should be harder on killers since they're the host and only come in 1.
They're the host of the game, if they leave, the whole game ends and survivors don't get a measly decent reward for this which is unfair. If reward for inconvenience is not enough/not happening then double the DC penalty duration for killers.
There's been plenty of occasions where I find the Hex:Ruin way too early and they leave because I break it. If this is how killers want to act then we need to discourage them the most since they'll more of a problem when it comes to DCing.
And no, survivors won't only get the short end of the stick. DC penalty for survivors will still apply to them however, in addition to DCing, the remaining players of that trial will have their BP multiplied by 25% more BP for all categories at the end of the trail and this stacks with every DC.
I believe THIS is how it should be done to insure a far less toxic community and for survivors they'll be saying "thanks for the extra 25% I guess." instead of cussing, being toxic and encouraged to leave the rest of the survivors behind.
I play both Killer and Survivor. It's about as equal... but I guess I play Survivor a bit more. I hope this idea does get implemented. Being rewarded for a salty player. It's crazy how killers throw a complete tantrum over their hex being broken or if they can't kill every survivor or even ONE survivor they are looping for too long. They get so hungry for the kill. (NOT APPLYING TO EVERY KILLER) I played a game where a HAG had 3 hex perks. Haunted Ground, Devour Hope & Ruin and this person was still upset when I escaped through the hatch. (My DS came in handy. Thank God. Ran to the hatch and had no idea where it was...) Honestly, no skill of that Hag Killer main. Hahaha... Anyways, isn't it possible to get just as much points as a good survivor playing as killer w/o farming, (etc.) Also, I hope there will be a determination for when people D/C at loading screen and if they have bad internet which they usually D/C before and after the first gen is completed. **PING SHOULD BE TAKEN TO ACCOUNT DURING THESE KIND OF D/C's IF POSSIBLE** --"Just putting my two cents and experience playing DBD out there... Regardless, I still like this game even if people are TOXIC. It's laughable."
***I also think there should be another determination on the system when someone actually hits the exit button to quit a match or even force quitting the game. (Not sure how force quitting could be determined though... but if so it should have a even bigger penalty.)

