xudyy69
xudyy69
About
- Username
- xudyy69
- Joined
- Visits
- 10
- Last Active
Comments
-
It took me personally about a month of playing
-
Lemme talk about the new surv perks real quick:
Inner strenght
is probably the best way to selfheal and it also offers a lot of tactics and combinations with other perks that will totally shake the meta. And also - its finally a reason to cleanse dull totems (which counters noed). Although noed still needs rework. We just need to wait till devs realize noed is actually garbage that doesn't fit into the game and is way too overpowered.
Babysitter
is a great perk. Not meta, not garbage. But BT requires being inside the terror radius of the killer. So if you play against spirit, nurse or any killer that plays stealthy and has 0 terror radius, you won't activate BT. Babysitter will work in these situations too, however.
Fixated
is honestly one of my favourite perks right now. The faster walking speed can really help you mess with the killer and the knowledge you gain from seeing your own scratchmarks is just a bonus. Definitely top tier perk vs spirit.
Better together
imo one of the best soloQ perks right now. I know a lot of people say this perk is pointless but I think they just haven't realized its true power. The perk substitutes for BOND AND KINDRED! When you're working on a gen, other can see it highlighted. Which means people who are looking for a gen to do will come right up to you and you finish the objective faster (which is essentially the point of survivor role). You may also lure other players to come to you to heal you if you're injured. While you're still working on the objective instead of running around trying to fiund somebody.
Many survivors prefer to be chased over doing gens. These survivors rarely play bond (even tho they should) and go for more aggressive perk instead. Then it could happen that the chased survivor unintentionally leads the killer to you. It won't happen if you run Better Together :)
And the last point - whenever someone gets downed, you see all other survivors for 10 sec. That is literally the best thing you can ask for in soloQ. You can see there is a survivor close to the downed one so you know you dont have to go for the save. You can see you are actually the closest one so you can go for the save yourself. It gives you so much important information, you just need to know how to use it.
I find Second Wind quite pointless since there are tons of ways to heal yourself faster and safer and have to requirements. This perks sounds cool but actually is useless and no one will ever play it.
Camaraderie... srsly devs? This perk is 100% garbage and if you take it, you're wasting a perkslot.
---
Not gonna talk about the killer perks since I don't play killer that much and I don't dare to make statements about something I don't have enough experience with.