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xXAceVelocityXx

xXAceVelocityXx

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xXAceVelocityXx
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  • @Lexilogo said:

    I understand how the hatch changes might be jarring to someone coming back, but you should understand that the reason why it was changed is because the Hatch escape is supposed to be a somewhat rare streak of mercy for a final Survivor, NOT something the last Survivor is entitled to if they play well.

    I generally much prefer being able to close the hatch speaking as a Killer main. Previously the hatch endgame was extremely awkward, grabbing Survivors mid-escape was really not a reliable defense mechanism and it often resulted in a lot of Mexican standoffs to say nothing of the rare but problematic instances where Survivors took games hostage. If both the Killer and Survivor found the hatch, the Survivor pretty much wins.

    It's true hatch closing puts the Killer in control of the endgame, but... That's how the game is supposed to be. The Killer exerts control over the match, it's the Survivor's job(s) to slip through the cracks of that control and work around it.

    One thing I can agree on in this thread is that Exit Gates appearing next to each other is indeed wack. Another change I wouldn't be against is adding a thick fog nearby the Exit Gates that dissipates when you're close to it (eg. within 20 meters), so a Killer can't position themselves to watch both Exit Gates at once and actually need to patrol between both, giving Survivors a window to try and open them. I think that would be a reasonable change, too.

    I definitely appreciate that you can see how a returning player could be a little uneasy about these changes. When I came back it seemed like the entire games “flow” has be rooted up and changed. So the learning curve is still very real to me.

    I still love this game and despite the new challenges these mechanics impose, I’m still gonna try to overcome them. It’s by no means a game “killing” mechanic, however it does make it more difficult to survive solo. Without a proper team, coordination and doing gens are an uphill battle.

    I also think other survivor’s play style has adapted to this by being more reserved and selfish if I’m totally honest. I’ve played 20+ games, and witnessed survivors not really push for unhooking as much as they use to. Some outright don’t even approach the hook. Though, honestly this is super counterproductive because with these mechanics you have to work together as a whole team to power the gens to prevent the killer from ultimately controlling the game.


    Perhaps there could be a bloodpoint balancing in the future to try to give survivors more incentive to work together. Thoughts? Or Maybe even a game chat option to encourage coordination?

  • Hey guys! If y’all have more strategies on how to counter these mechanics that would be awesome to hear as well!

  • That’s an awesome strategy. I never thought about it like that. I will definitely try that out as I play and try to incorporate it. Thanks!

    @norbie0 said:

    I'm all for the exit gates to be spawned farther apart. But that's really the only change I can see making that would be balanced. I mean think about it like this both the killer and survivor have a chance to stumble upon the hatch during the game. So you as a killer should be on the lookout for it, it's an instant escape for the last survivor, if either side never saw it then it's their own fault.

    As a survivor it shouldn't be a surprise the killer will go for hatch so go for the furthest exit gate and wait for it to close. In all my time if playing killer I've never heard a gate opening so far away that I can get to the survivor and stop them from opening it in time.


  • @MiniPisa said:

    Like Milo said.. (1) is already a thing and has been for.. I don't even know.. The start of the game? I'm shocked you did not know this but hey I guess that's a good thing... By the way, the crows come around the 1 minute mark of not moving and eventually you'll have 3 of these annoying guys flying around you.

    (3) Decent enough perk

    (4) I'm not a fan of that one - seems a little unfair since the purpose of slow vaulting is to be stealthy and not to mention the killer may get a headache from the amount of survivors doing it.

    The end game collapse has been a thing for months, there's no way they're getting rid of it. Killers are unable to grab you from the hatch now, and although I don't like the fact that they can close it at least you don't have to worry about grabs anymore.

    (2) The hatch spawns differently now. It is not determined by doing 2 gens anymore - its determined by the amount of survivors in the match. 4 survivors need 4-5 gens done (Ive only seen it after 5 gens, but could be 4), and if there's only 2 survivors in the match then only need to do 2 (i think) but regardless of this if you are the last person alive the hatch will still spawn, just after everyone is dead.

    I'm a bit confused what you mean by a notification when opening a gate. Never experienced this as killer and never got that impression as survivor. Certain killers like trapper will trap the gate, or plague will vomit on it - they would not need to do this if they already got a notification.

    On a recent survey about balance they mentioned the gate spawns. I would like them to be at a set placement instead of it being randomised or for them to never be spawned next to each other - this (to me) is the unbalanced part about the whole thing. When the gates are neighbours I just give up and show myself to the killer because there is literally no point in trying.

    Thanks for the feedback and info! Sorry 😂 I mainly play as survivor! So the killer experience is not my forte!

    Thats probably the biggest issue for me is definitely the gate locations. If that could be resolved I do feel like we’d have a more balanced experienced. I guess I took a substantial break and a lot has changed. I didn’t think I was gone that long but I guess so.

  • part 1, suggestions 3 and 4 are just Killer perk ideas I came up with to try to make it easier to find the last survivor. My bad for not clarifying.

  • I guess I took a longer break than I thought 😂, I’m genuinely serious. This is just my honest opinion! Not trolling!

    What could y’all guys recommend to make the experience more balanced?