wontonsoup04
wontonsoup04
About
- Username
- wontonsoup04
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Comments
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If you're the killer, you can reach the second floor at every corner of the map. Sometimes you gotta break down some walls, but all 4 corners can go up/down.
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Iron Will and No Mither counters a stridor Spirit! I personally wouldn't run it though.
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Was it against Pyramid Head? The cages count has a "hook" stage.
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I wouldn't mind being able to chat with the console players as a survivor while in the game lobby, or post game chat as killer. I usually like to give people constructive feedback on how they can possibly improve their game play, or compliment them if they did really well. This is also how I've found a bunch of random people to play to have more fun.
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Sometimes when I just want to have some fun, I'll play T1 Myers and only use hex perks, burn an indoor map offering. The jump scares are neat.
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Don't see how 3 hexes is toxic. Wouldn't worry about it, just keep doing what you're doing and have fun.
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I used to use bamboozled early on when I first started to play killer as Legion, but I noticed that back then if I vaulted a window, and if a survivor was quick enough, they could vault back through that same window I blocked off if they started the animation before the entity blocked it. Since then, I haven't really used it at all. Not sure if this got fixed or is working as intended.
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If you shut the hatch, then you can not open the exit gate. Opening the gate or shutting the hatch starts the end game collapse. It's one or the other as killer.
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My default build, as long as the killer has to use M1 to down someone (ie. Nurse, Legion, Myers, etc.), is usually BBQ or Thrilling Tremors, Infectious Fright, Surge, and Pop. Usually works out pretty well. I haven't played too many of the other killers that have a special ability to take down survivors, and I'm trying to find something that works out generally well for them.
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Camping isn't against and rules, though you do earn less points for it. I think if you hook someone, you have x seconds to get x meters away, or you start to get a points penalty. But if they are trying to unhook someone right in front of you, it's fair game. When I play killer and hook someone, I usually break a pallet nearby if they dropped one, kick a gen if it's close, then go back to my regular patrol for a few seconds before guessing when a survivor is going for a save, then I turn back for a quick check, and if I see no scratch marks leading anywhere to near that hook, I just go back to the regular patrol.
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Legion is my favorite killer to play to have fun, the zoom zoom stabby stabby is fun and gets you lots of blood points. I used him almost exclusively to get to the red ranks, only using other killers to unlock teachables. I have a few slightly varying builds I use on him.
BBQ, Infectious Fright, PGTW, STBFL is my default if I want to farm some points.
Infectious, thrilling tremors, surge, and PGTW is another I use. Sometimes I swap either pop or surge for stbfl.
When I was still a new killer, I used run ruin, bloodhound, bamboozle, and sloppy butcher when it used to be applied with FF, but you can drop that one and use surveillance with your build to see if you like it.
I like to save addons and haven't really been using any recently, but I'd recommend the two books that increase the length of your FF ability. One addon I can recommend you not to use is the green legion pin that causes the broken status to survivors. I thought it would been a good idea to run it too, but being broken for 60 seconds after being hit with FF in killer instinct, you most likely will not be able to really capitalize and down the broken person(s). And since they can't heal, they'll most likely mend to stop the FF bleed out, and then go to working on a generator. If they can actually heal, it's strangely beneficial for you as Legion, since you can easily injure multiple people. It helps you if they stop and try to fully heal somewhere, since they aren't working on generators then.
You can try thana and/or dying light, but IMO they don't really provide enough of a debuff to really slow the game down.
A neat trick, though a little tough to get the timing right, if a survivor has a flashlight and drops a pallet, stand in front of the pallet to make them think you're going to break it. If they start to try to blind you, activate your power and vault the pallet at half to 2/3rds of the way to becoming blind, and then immediately swing your weapon. Your power let's you vault, and you should end up blind as you start the vault animation which will cancel your power with no stun cool down, allowing you to injure or down the survivor immediately. I've done this quite a few times and it's always satisfying to me.
If I'm feeling really ballsy, I'll drop surge or pop for hex: devour hope.