whimsicaljoss
whimsicaljoss
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- whimsicaljoss
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Comments
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@Frontdoor6 said:
Like i said, i keep playing killer but its mostly ruined because of massive SWF groups, they treat me like a joke and gen-rush me, it makes playing killer unfun sometimes and i feel we should be given the choice to play with SWF groups or not.
I have Aspergers and losing so badly to SWFs groups makes me feel very victimized.
There are times when i win, i don't always lose, but SWFs groups making fun of me still gets to me a bit.
Please, give people the option to cancel out SWF groups or do something to identify who is SWFs in the lobby or not.
I'm sorry, man. There are a lot of toxic players in this game--most are nasty when they lose, some are nasty when they win. Players don't need to be SWF to be creeps.
I can only recommend not engaging toxic players. Leave the lobby. Take a break. Be kind to yourself.
Just remember that they're unhappy people lashing out to feel better about themselves. They might make fun of you--call you a loser, trash etc. but people with their lives together don't need to make fun of people in game lobbies to satisfy their egos.
Take care.
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The Pig's Hangman's Trick redone:
5/10/15% increased Entity progression if/while the killer is 40 meters (?) or more away.
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@Heartbound said:
She's a pretty good killer, but play against her survivor side where red ranks just pop gens like it's going out of style and you get the same effect. Getting to all the boxes in time when Pig is chasing a survivor around a box is downright infuriating. You will get head pops and you will have had nothing to do with killing them. Trust me.
At her core she's basically an M1 killer. Trapper speed without traps. Wraith stealth without invisibility if that makes sense. She's a lottery killer and you didn't win the lottery on those head pops so she feels weak. Keep pullin' that lever. (but not when I'm playing oh god I hate RNG)
If she is a lottery killer, as you put it, then the odds are quite poor. My pig is level 25, which means I've played at least 30 games with her. Not one head pop?
And like I said in my original post, I don't think red rank players should be the only concern when balancing.
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@CalamityJane said:
https://forum.deadbydaylight.com/en/discussion/comment/1598228#Comment_1598228
The issue with that is exactly what you said, it makes other survivors the source of your frustration. A power shouldn't ######### players over because there's not communication. SWF will always be able to play better around it, and it would always suck being solo and having people popping gens because they don't care about you in the slightest. It's problematic to put so much of a player's ability to survive into decisions made by other players cutting their life shorter.
Don't survivors know when someone gets head trapped? As for screwing each other over, I see survivors do that all the time regardless. Usually to their own detriment. It's still in their best interest to keep other survivors alive; certainly in the early and mid game. I'm of course open to alternatives. Another commenter suggested just seriously overhauling her addons, which I'd be happy to try. I just want the developers to try something.
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@AhYesIPlayKateAndPig said:
As a pig main I think her power is fine and should stay as is. BUT THE ADDONS SHOULD BE REDONE. Only power change i would make is Rules set no.2 being basekit. But the Add-ons should be trap focused they should be crouching and ambush related. I dont see her power as the traps I see it as the Ambush and I think there should be a couple of trap add-ons but mostly Ambush and crouch Add-ons.
If the addons were redone I'd certainly reconsider. I still think Make your Choice and Hangman's trick are severely lacking. I tried them once or twice and then quickly replaced them with more reliable options.
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@CalamityJane said:
1 would be good. The entire point of the ability is to stall the match, so they really shouldn't have the option of "do gens and worry about it later."
2 is bad. If Pig can just chase someone and guarantee they die, then that's broken. Yes, it's a big time commitment that would likely throw the game if done from start to finish, but there's no possible counterplay. It's not like camping where perks can protect the unhooked person, you can't MAKE the killer chase someone else.
3 is bad. Traps aren't meant to kill they're meant to stall and not dying is the carrot on a stick. With Tampered Timer and Crate of Gears, depending on the map it can already be physically impossible to search all 4 boxes. Considering you want the timer to start instantly, it definitely doesn't need to be lower by default.
I wasn't clear enough. I'm sorry. I wouldn't expect all three. Just one.
I see your point about #2.
As for #3, I've never received a Tampered Timer. It's never appeared in my bloodweb, so I can't comment on it. I can only say that addons I've received so far don't amount to much.
I'd also be happy to just have just 1 or 2 traps if I thought they would pull more weight.
How about this: The timer starts immediately and finished Gens speed up the timer. This would be capped at one increase by default. Any further gens don't speed it further. Perhaps an very rare add-on might add a second speed boost. This has the potential to get survivors frustrated with each other while trying to save themselves. This would fit thematically with the film series, since it's largely about awful people screwing each other over to increase their own chances of survival.