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uxie

uxie

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uxie
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  • The double pallets are insane. They are literally unplayable for most killers. The Disturbed Ward main building was already disgustingly strong and now it's been made better due to the cluster of pallets around it.

  • The double pallets have to go. Temple of Purgation became fine pallet wise, but Mother's Dwelling was already a strong map due to its main building and the hut structure. It needs a reduction in pallets.

  • Autohaven Wreckers was already a considerably strong realm for survivors. Now only made stronger. The maps were large already, and now there are pallets everywhere, that can be chained into strong main buildings (such as Gas Heaven and Blood Lodge). There are simply too many strong pallets that can be easily chained into a main building or into shack.

  • The pallet distribution is awful. Maps like Suffocation pit and Groaning Storehouse might have had some annoying deadzones for survivors, but their strength was their main building and for Suffo. Pit specifically the cluster of tiles in the middle. Now they've become stronger for survivor.

  • Double pallets are awful to play as killer, and the map could benefit from a little reduction in size. Ormond was already a comfortable map for survivors, and rarely had deadzones, but now there are pallets galore.

  • The pallets spawn too close to each other and there are too many edge fillers that can extend the chase greatly and can grant survivors a good dying spot without really putting in too much effort. The fillers in the middle of the map are also too large for anyone who doesnt have a movement ability, and even if a killer does (say chucky, pig, myers or wesker), they are still very strong, and can be chained into very close by fillers.