tyrantt00
tyrantt00
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- tyrantt00
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Oh surge is fine from the survivor side I'm complaining about it from the killer perspective. I added the extra little nerfs because of nurse and blight. I hate those two killers they mess everything up for everyone else
@Jock21 said:
The state of gen defence perks is definitely at all time low if now people think Surge is worth complaining about lol. In my survivor matches playing against it 8% does almost nothing.
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Sorry if I'm replying to the wrong people I'm new to the forums ๐
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@OrangeBear said:
I'd hate to see this perk get worse just for killers like blight and nurse to be honest. But it would be nice if it's more universal
Unfortunately you can't make m1 perks work with m2 hits almost exclusively because of those two killers. I really wish something would be done about that, it's making a huge bottle neck for every other killer in the game.
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@indieeden7 said:
I'd propose a similar change, while I don't think altering it's AoE would be the best idea (one way ticket to making the perk map dependent), I would agree on removing the M1 requirement.
I think that the best change to make from that point would be introducing a cool down, just to avoid situations of rapid slugging getting ridiculous value from Surge, maybe like a minute or so? A decent part of that cooldown would usually be spent hooking the survivor anyway so ideally the killer wouldn't feel the need to wait for the perk to come off cooldown before downing a survivor often.
Also I apologise if this reply is formatted poorly, I feel as though I've jumbled up my thought process and made my proposal difficult to understand.
I understand your points! I Believe surge did originally have a cool down, which is why I didn't suggest it. The other proposed change to make it work on only the closest currently worked on gen would technically be a side grade as it could theoretically damage a gen on the other side of the map. That would have it's own problems too though I suppose.