tomstone
tomstone
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Let me start off by saying i run a 120 hz monitor (1,4/6 hdmi which only allows 120 hz) which is still 2x more than console players, so this should be no issue. As i said i hit perfects but not all, as anyone would.
The common argument i see here is most killers need more time to unlock their full potential and i agree with that, as i said i got michael myself and see that this could be very usefull for him. But back to the point of literally every killer running 1 perk just getting tiresome way too quick. I do agree that being able to cleanse a totem is a great feature but with 32 maps, do you feel like new survs want to learn 32 map totem spots just because ruin is in the game? no, they don't. I like seeing people get over their fear of genrushers (props to you MissGamer456) because this would make my entire dbd play session a whole lot better. I'm not playing the game at all for the last week simply because i know, the next killer is gonna run ruin again, just like every game, makes the game give you 0 enthusiasm to play it. Trust me i'd love to try and learn things like 72hrs his moonwalking and trying to learn how to outplay killers, but you usually get no time for this practising (practising fun things / outplaying killers not just getting more perfects) since you have to get looking for the totem (or push a gen and not get a perfect 30% of the time and take forever to clear it).
I'd love to see new hexes be added because the hex mechanic itself is perfect, ruin just isn't. And yes after reading all your posts i feel like killers have a whole lot of compensation for not running ruin, hence why i still find it weird why everyone and i mean EVERYONE runs it. And btw guys, not everyone is a red / purple rank, i have 30hrs in the game, especially not if the only dude you play is bill (just got him level 45 before i quit) so don't give me this bs about *it's irrelevant for red ranks* when a game would want to get new players in who haven't played so much to be a red/purple rank. I actually gave 2 solutions to the problem of Ruin as to how to change it (and i said 1 reason would be too op that being getting no further skill checks) whilst the other seems great for new players, making it so you only have to get 1 perfect ruin check and after that not getting new ruin checks would promote the fact of *learning to hit perfects* would it not? because if you can do 1 perfect when you really need to you "learn" it way faster than having to do 5-10 on 1 gen.
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So to answer Mister_xD
1) the normal ms delay on the game is around 160 ms if the host is decent, this results in multiple skill checks not being done properly, yes as i said most not all. So if everyone had his own gen this would still take atleast 2x as long as gens without Ruin. And still with my 30hrs into the game, i'd have around a little under a 100 games, and atleast 95% runs ruin... Hence saying Ruin is overpowered in comparison to all the other hexes in the game.
2) Map knowledge is a key factor to knowing Totem spots no one can deny that but still, trying to find the totem will take you forever because currently there's 32 maps in the game, which would take a very long time learning all the spots.
3) i'm not gonna participate in gen tapping as you said, this would take ages itself.
I've just gotten my 1st killer dlc (michael) and i do agree on the killers side that atm they need Ruin to make the game last longer. But i don't think this is the situation where you want to be in at all. The killers NEED Ruin to make the game last atleast some time to actually be able to win, whereas playing as survivor against 95% Ruin in 100 games is just very very stale. Every single game there's a Ruin totem which is the sole reason as to why i don't like playing this game.
I stand behind my argument, if 95% of a 100 games killers have Ruin, the hex is just too overpowered. Imo they'd need to change it / Make other hexes more powerfull / bring more hexes into the game. But if they don't change Ruin itself it would probably still be run by every killer which is tiresome for survivors.