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thefishsong

thefishsong

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thefishsong
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  • @HeroLives said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3904894#Comment_3904894

    If you lowered your mmr you would be absolutely shocked at the amount of people that will not take body blocks, and let someone die even when they have no hooks, when they’re not on gens. Night and day teamplay difference and night and day results. Results vary widely depending on team play and personal play. Idk how’s he’s doing at the very top(against skilled 4mans) but in the rainbow -middle to center high - it’s boiling down to teamwork how it goes. Good luck out there in the fog!

    Yep - anyone who says 'I don't get the big deal about this killer/he is bad' has only gone against Ghouls that are new to killer or new to this killer/trying some challenge. A high MMR Ghoul who wants to win is very difficult to beat even with full counter builds and SWF. The frustrating thing after the free hit, is even if you can make it to a loop, the killer is able to use their power to lose collision with the survivor and block window/pallets before you can really do anything. Additionally, you can't really body block against this killer which kind of sucks when they choose to tunnel and you are trying to play altruistically. Don't get me wrong - I love that they added another high mobility killer and he seems insanely fun, but he does need slightly longer cooldowns and perhaps punishment for 'missing' such as Wesker (like others have said). I have also seen the killer not get stunned by pallet drop because he was mid animation - this cancelled animation and let him insta-hit someone (with confirmed no perks or add-ons to reduce stun duration). Great idea to shake up meta plays, but definitely needs some adjustments to make him fun for both sides.