thbpe86
thbpe86
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Also, stacking perks to improve self-care is just stupid. Bring a medkit instead.
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The amount of times i've experienced being up on the hook about to hit phase 2, with 5 gens still to go and 3 of my team mates, in each their corner, on the opposite side of the map is a strong argument to why self-care is a perk too many survivors rely on. Even outside this specific scenario i often experience a 4k wipe, and i feel the reason is i have 3 team mates constantly self caring.
Like others have said, Bond is a way stronger perk, because it not only gives you the ability to get healed, but also heal others, work on gens together faster and even locate people getting chased and so on. With experienced players, there is even the added benefit of the person healing you being able to take a hit if you are found during heals.
Self-care is rarely useful even when you are on your own. If you are the last person alive you have to find the hatch before the killer. If not you'll want to get the gate, so self-caring should be fine. But usually the killer will find the hatch, close it, setup traps/tunnels at the gates or just start patrolling the gates and you wont get out anyway.
In my first 300 hours i used self-care religously, but after that i found out it was holding me back. It's a good beginners perk to learn skill checks and rise the ranks, but after rank 10 you shouldn't bring it.