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tenshij27

tenshij27

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tenshij27
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  • Idk what the range is, so maybe thats what it is. What looks like shouldnt hit, does. Otherwise why would I and others be so notibly far on the other side (not like getting hit through pallets although there are often hits that shouldnt connect that do). I may be greedy when trying to conserve pallets, but lets not pretend like theyre all safe and that killers are going to break them all.

    I anticipate that if i wait to vault and theyre not "directly behind me", but close enough theyre going to mind game and close the distance, especially with my luck with bumping into random objects and corners.

    Ive played killer, albeit no where near as much survivor because I personally dont find it to be enjoyable. I hear and read the comments and memes of when survivors play killer vs when others play killer.

    Every other game has the potential to be fun when there are different variables. When exhaustion perks dont work, game glitches, and im suddenly disoriented (or the killer magicly lands a hit that makes me wonder what kind of entity voodoo this is) thats when the game stops being fun.

    I love when a play actually works out (i never expect it to) or being scared by a really good nurse (ex). I dont love the "hit validation" they claim to have. Im sure killers face their share of it. Still feel like theyre being catered to. I dont blame behavior for it. They want peeps to play killer. Im sure we'd all be happier with the game that we know has potential, as it should be. Or should I just manage my expectations?