tedious_bug_reportin
tedious_bug_reportin
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Update: I noticed a connection between fully charged micro blinks and survivors interacting in the game f.e. unhooking, vaulting windows, entering/exiting lockers. Many times the blink gets disrupted, there are also a lot of survivor interaction at the same time: It seems like if survivors "input-signals" are too many at the same time on the server, my blink doesn't get acknowledged in time by the server and is then "cancelled", resulting in a micro blink.
Still, just a theory.