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sydch

sydch

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sydch
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  • nobody other than exploiters ask to keep it. everyone is freaking out because how tone deaf they are. I don't usually post in this forum, but it's absolutely insane to keep it as it is! 33 seconds of SOLO GENERATOR, MORE THAN HALF OF WHAT IT IS!

    this person is a community manager, they are not the blame. but whoever in charge of killswitch mechanic, a simple question for you - WHY WE EVEN HAVE THIS SYSTEM IN GAME IF IT'S NEVER GOING TO BE USED?

    only crashes and things that trigger health problems? this effectively triggers my mental health because how stupid it is. do you ask community to use streetwise to all matches so you start to take action? this perk is like one of the least picked perks in the game, it's from a free character, why are we doubling down on "this is not meeting the creteria", just killswitch it and make the community happy it's absolutely crazy, everybody is on board on this EXCEPT the one person who behind the system explains a lot.

  • A good killer does not require too much setup to make them work. Nurse, Blight, Oni, Plague, Wesker, Huntress and many others can work with any build that player can make, leaving a huge customization and replayability value to their gameplay experience.


    I disagree with the takes of radiantHero23; and I don't wanna hear you beating "the best survivor" with The Pig or build suggestions.


    Sadako takes too much time to setup her true power, applying Condemned to survivors. Manifestation/Projection is extremely weak against other killers with Stealth/Teleportation abilities. In 7.5.1, The Onryo is just budget mix-up of The Dredge/The Pig. No one really require to risk themselves to do side objective; as putting Condemned stacks to players takes too much time, even when you're using a build specifically to tailor that aspect of the killer. 8-10 minutes to get advantage of Condemned stacks; only to be countered with 1 second interaction in a 7-9 minute game.


    She's just a noob stumper now; any player that's above 500-ish hours can easily counter her. Funny thing is, you're way better to go with being an M1 killer instead of forcing Condemned, and at that point just go play someone else. There is no passive Condemned generation, there is no downside holding a tape, tape can't be broken and can be sidetracked at a point where it's build up to 7 stacks. There is too wide margin for mistakes that players do.


    Before this update, you're forcing players to do the side objective, like The Pig for example; you can't just ignore it - the ending will be lethal. But for The Onryo's case, it takes too much time to get a lethal result, and can be countered with a second of interaction. You have to gave too much effort to caught players in a 16 meter of Projection, and keeping them away from TVs, while also trying to stop the others that doing generator progression.


    I can't suggest anything now, I believe she was overtuned, now overnerfed. The bag is too fumbled now, she's reworked to be restored in 6 months, and her kill rate is just a result of that. Players don't know what to do, but soon enough, people figure it out and she's going to only stump noobs and do nothing in high skill ceiling.