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Comments
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Well it kinda works but the experience is not the best...
For the survivor side, I used to be red rank and after a few of months of hiatus I came back to rank 20 which was not great, got up to 13 till they implemented this new ranking system and every since I only play against rank 1 killers, which is good but also bad. I still get my pip here and there but since I play either solo or duo every game is a try hard to survive, that is problematic not for me but for others as the rate of DC's is now very very high, the game becomes very much impossible to get out If a survivor DC's on his first down.
Which begs the question, should DBD be competitive?
I agree something needs to be done about smurfs and toxic swfs but in my opinion this is not the answer. If you want competitive setting join a community that caters to that, the addons roulette and map dependent RNG does not belong in a competitive setting so for that reason I'm against DBD matchmaking. The amount of DC's is what kills my joy playing this game.
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I would put nemesis in the C tier in the last place behind Demo, he takes way to long to tier up his power and unless it's a indoor map zombies are pretty much useless.
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I get why the game is grindy but wish that they would make that if you don't prestige a character all perks were tier 3 automatically but as soon as you prestige you get the tiers again.
New players would have a easier start and get to experiment with builds early on and veterans would still have something to go for with the prestiges and all.
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Lucky break still has great potencial, for the most part killers are weaker in the very beginning of the trial, for not knowing where survivors are. If a killer hit a survivor in the beginning and he/she breaks LOS there's a very high chance you'll lose the killer. Creating massive amounts of pressure for the killer because now he has two options, to find you(reminder you have no scratch marks or blood) which will make him lose a lot of time or search for another healthy survivor with potencial of him/her too having Lucky Break.
With this said Lucky break should be a one time thing especially when paired with Iron Will and for the most part the 45 seconds just do that. If you bring a purple or green medkit you probably have the chance to use it 2 times and that combo for 4 good survivors is really really powerful, maybe too much.
Now if you are talking of bringing Lucky break + iron will + inner strength + good medkit you are spending a lot to make one perk work which is fine I guess. Anything that breaks the meta of DS+Unbreakable+Dead Hard+(Adrenaline or Iron Will) is a win for more healthy gameplay.
