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spectatormain32

spectatormain32

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spectatormain32
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  • DONT RUIN MYERS! DEVS, PLEASE RESPOND!

    These changes completely ruin his aesthetics and don't align with his character from the movies.

    If anything, keep him the same but give him an additional ability to teleport to places on the perimeter of the map when outside all survivors's line of sight. Lorewise you can say the entity gave him this power, but it fits his movie themes of stalking from far away, disappearing, and reappearing from a direction survivors don't anticipate. To balance it you could have some fun adding in unique audio cues or "stings" from the Halloween movies and making the teleport ability drain some Evil Within meter so he can't teleport near someone and instantly expose or mori someone.

    These PTB changes essentially make him a copy/paste Chucky that's much easier to spot and telegraphs his lunge attacks for survivors to abuse Dead Hard and other endurance perks.

    The main problem with Myers currently (pre-PTB) is his predictability. He's suppose to be a stealth killer and once someone is hooked or a SWF group on comms sees him, his position is always known. The changes I proposed would certainly keep his movie aesthetic and introduce some good-ole', classic Michael Myers jumpscares (now on open maps without having to rely on indoor map and scratched mirror combo).