soum
soum
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- soum
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Im on board with the whole "1v2" setting being an awful matchup for both sides because it is, its as you said, either slug for the 4k and pray you find the stealthing survivor or just take the 3rd hook and gamble on hatch which ultimatel feels awful to have to do. With the exit gate being powered as mentioned it eliminates the awful rng of racing to be the first to find the hatch as opposed to encouraging interactive gameplay where you still feel like you can have an impact in a 1v2.
There's never going to be a solution for the negative feeling that a hatch escape / alternative to a hatch escape is going to give thats just part of how the game is, that does not mean you cannot make the gameplay at least feel engaging by introducing a new mechanic designed to keep the match from going stale as soon as the 1v3 scenario is over.
At the very least it wouldnt hurt to add a statistic to the end screen that would visually show what took / gained you mmr and have the additional gate exits be explicitly stated as "Neutral" aka no mmr loss, that way the usual 2k / 2out wont feel as bland as it does currently since youll see the positives vs the negatives.
Great idea honestly, would love to see a ptb at least try it out.