snowcone5285
snowcone5285
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- snowcone5285
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@supersonic853 said:
[CHANGE]Adrenaline no longer activates if you are hooked when the gates are powered.[CHANGE]Reduced speed boost duration to 3 seconds (was 5 seconds).[CHANGE]Adrenaline no longer causes you to wake up when facing The Nightmare.
Dev note: Adrenaline had a lot of exceptions which made it difficult to play around. If a Survivor was hooked while the exit gates were powered, they would be healthy and receive a substantial speed boost upon being unhooked, making it very difficult for the Killer to catch them before they could escape. We have made it so Adrenaline no longer pauses when you are on the hook.
We’ve also removed the wake-up effect when facing The Nightmare to clean up the Perk as we’ve moved away from Perks that affect specific Killer Powers over the years.
Didnt expect them to change that much. I woulda at most did the perk saving on hook and the waking up. But had to go the extra mile i guess.
Guys the adrenaline nerf isn't that bad because if you were to pair it with DH then you have a healed health state off the hook with no speed boost (sadly) but even if your teammates were to pop the last gen before you get hooked and somehow are still injured in end game you can loop the killer for sometime until the survivors open the gates and then use DH to get distance in the direction of the gates. Now I am a killer main, and I do not support this nerf to Adrenaline.
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I do agree on hitting on the hook as BM, but it is also used as a strategy. For example if there is a survivor near the hook after they got hook and the killer hears those footsteps before they hook the survivor then they would hit on hook to silence the screams of the survivor so that they can hear clearly without that ear piercing noise. I do agree about fixing tea bagging at the exit gates getting fixed then we can probably fix something about hitting on the hook.