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slaughtergoblin

slaughtergoblin

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slaughtergoblin
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  • My only suggestion for DS is that it gets disabled once the survivor starts working on a generator, it's really annoying for a survivor to run 5m to the nearest gen fresh off of hook and work on it as I try to chase who unhooked him. Like, I can either eat the DS to get him off or down him and let him get a free unbreakable/revive, meanwhile his DS never being used- there's literally no circumventing this interaction other than slugging him and staring him in the face for 60 seconds.


    I definitely understand the need for survivors to have anti-tunnel protection but being able to aggressively power through gens while injured thanks to their 60 seconds of invincibility. If a survivor feels like they're in a position to work on generators, they should also be in a position to be punished for it- you don't want to get tunneled? Heal up and move onto another gen. When there are 2-3 DS's per match, a cumulative 120-180 seconds of free generator repair time is worth at least 1-2 gens.


    Again, I feel for the survivors that get taken out of games super quick, so I feel like the perk should still be able to protect them as intended, but gen rushing right off of hook IMO makes this perk, as is, super frustrating.