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shapeofmyheart

shapeofmyheart

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shapeofmyheart
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  • I'm Colombian and the South American server is located in Brazil; I don't connect to it, despite that country being next to mine, so you can probably guess why the game doesn't queue me with those players. NA East simply offers a better connection for the northern countries in SA. It doesn't seem like they care enough to do anything about new servers or whatever needs to be done to fix the issue.

    I'm sorry you experience it as survivor occasionally. Us players outside NA have to deal with it every single match of survivor, and it's so bad to the point we have to play an entirely different game where we can't attempt risky mind games and the only options are boring, safe pre-drop plays that take away from what makes chases great. Killer sucks when you get fake hits and others have to suffer, and eventually it also gets tiring to get called a VPNer or a guy that lives on the moon and should move country or stop playing lol

    Not trynna say people outside NA have it worse to invalidate your experience cuz hell no, it sucks for everyone, but just know it's beyond our control that we get matched in the same lobbies.

  • I don't think all of South America connects to Brazil because when I've played other games where I get the option to switch to Brazilian servers, I get worse ping than NA. I'm Colombian, so I guess it's mostly the northern countries in South America.

    The connection has been beyond horrendous this anniversary. It's usually very discouraging when North Americans constantly call you a VPNer, a cheater, or straight-up mock you for living on the moon during the endgame chat, but now even more so.

  • I just had a Bubba get a saw hit on me after I vaulted a window and walked straight for a full second... Jesus. He probably isn't quite in NA like me and has to deal with not having a dedicated server.

    I get the frustration, and even if you play killer to not have to deal with the insufferable survivor lag, the survivors you face have to experience and endure countless fake hits that frustrate them to the point they constantly call you a VPNer, give you suggestions to move country or stop playing entirely; very discouraging because the only solution is to always skip the endgame chat and that's kinda lame. The issue was there before the event but it wasn't unplayable by any means or too disgusting from a survivor's POV, but yeah, this anniversary has completely destroyed the thin barrier that was keeping connection differences under control. For me it has been at least a +30 ping increase 60% of games, +50 - +70 ping increase 30% of games, and if I get lucky, I get to play with my old bad ping that is now a blessing in comparison 10% of games.

    It just feels so bad to play.

  • As a Myers main, I take this as a headshot from BHVR. I use fire up in almost all my builds because I don't feel like using another boring gen defense perk, and it works perfectly with my playstyle. This change should be reverted for all 4 of those killers, or if they choose to be stubborn and not make it work with killer powers, the perks should work with Myers and Wraith.

    Incredibly stupid change.

  • @Devil_hit11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3219519#Comment_3219519

    his default base-kit is instant down is charge up then slug two survivors then hook as tier 3 expires. he is m1 killer, so figuring what improving m1 killers is like trying figure out what would make all m1 killer effective at the chase. Its more that you can 1vs1 his evil within 3 by using pallet correctly on strong survivor maps and avoid his tier 3 instant vault gimmick entirely by avoiding window loops.

    one can argue that his problems are that survivor-side maps are too strong or that killer's base-kit for chasing is too weak. perhaps if they gave him coup the grace base-kit in tier 3. His tier 3 give him the boost in chase to any dropped pallet as m1 killer.

    Soon, slugging will be a thing in the past once the survivor receives base-kit unlimited breakable with no downsides.

    I'd say it's an issue of map design, for the most part. He could use small buffs to tiers 2 and 3 like that even longer lunge idea, but fixing the maps would be enough, and not just for him but for other weaker killers.

  • @Gandor said:

    https://forum.deadbydaylight.com/en/discussion/comment/3219519#Comment_3219519

    Any buffs like this even if helpful by themselves would need to not apply when any of the 2 ultra rare addons are used. Meyers can't be buffed until these addons are changed. Or any buff to him must be excluded when these addons are in game

    I'd say the Tombstone Piece is the only really problematic one, although Judith's Tombstone is still dumb because it does the same thing, just harder.

    Is infinite tier 3 that OP, though? I genuinely think the add-on makes Myers a B-tier killer. He has to spend a significant time stalking to become a Bubba that is better at Windows and worse at pallets mid-match.

    The combo of the two iris is stupidly unfair in solo with the right build, but I don't think it's that good vs. good survivors because it has its counters; the thing is, not a lot of survivors know them.

  • The problem is that people can't bring themselves to slug heavily with him, so they think his power sucks.

    I see a lot of Myers players waste time and give up pressure by stalking, popping the power, and hooking the survivor they downed immediately. They usually run out of time before getting more than one other down max; doing this is the equivalent of not using the power at all and just M1ing all the time in terms of macro play.

    He's genuinely fine the way he is. Here are some changes that could help him, though:

    1. Memorial Flower base kit because it does take too long to tier up base
    2. It's annoying the game won't let you stalk if the survivor is behind certain tiny obstacles like bushes and desks
    3. Stalk through corn

    If the infinite picking yourself up update goes live, he'll need real fundamental changes.

  • @TrueGuardian32 said:

    Well, one idea to rework his addon is to make it where if you stalk someone you have to have them fully, or almost fully depleted inorder to execute them, combo that with the working on gens recharge the ability, and you have an interesting play. Basically encouraging the survivors that are stalked to work on gens if they don't want to die. As for the Infi Tier 3 Addon, it could make it where survivors gradually deplete their Evil Within overtime, but they don't deplete, but instead add up when doing gens/healing. It would allow for more options and would make things a bit interesting although harder to get the execute 4 survivors achieve. Meaning if Myers is chasing you for the instant kill you can have some counterplay by having teammates body block for you and get away in time to work on a gen or totem to regain your stalk value before you get executed.

    Any tombstone idea is probably fairer than what he has now. That particular idea is pretty good... I think.

    I don't think tuft of hair is op by any means and can remain the way it is now. Other add-ons could use changes because half of them are worthless.

  • @Gandor said:

    But this would also need some rebalancing or outright deleting 2 certain iridescent addons. I think I don't need to explain that one

    I think it's obvious that tombstones need more requirements because they are stupidly easy to use, and the point I'm trying to make is to save him from having to rely on his op add-ons with my one suggested change. Tuft of hair is completely fine; it makes Myers B tier.

  • @TrueGuardian32 said:

    The main reason it has a limit is to prevent feeding from AFKs, if they are doing gens or healing they aren't afk.

    The stalk juice replenishing is a whole different topic of discussion that has both pros and cons, but I don't think anything other than pausing the bar while carrying someone is necessary if they implement the PTB changes.

  • @TrueGuardian32 said:

    One idea people had was that peoples charge would replenish as they healed and repaired gens.

    It's hard to balance what the requirement/penalty should be, but that seems like a decent idea.