shade7x3
shade7x3
About
- Username
- shade7x3
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Comments
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Freddy has been severely "neutered" for the sake of the game, but I still enjoy his addition. I'm not imagining a perfect version of them, it would take careful design and implementation.
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Sorry, I meant a-sym... sometimes I don't pay attention to what I say/type.
There would be thresholds, like if killer queue time > 1min, then activate 10% bonus for players queuing as survivors. I understand that there are more survivors than killers. Sometimes it feels like wait time is just TOO long. This would add incentive to queue as particular roles. Also, @Orion, by your response it sounds like you were thinking I meant based directly off of the number of players; the idea I have is based off of queue times.
It seems like ideally there should be 4 survivors queuing to 1 killer, but when I do queue as a killer, sometimes the wait times are just long. One possibility is that the ratio is actually more like 3.8 : 1.2, so survivors get an instant match, while some killers wait a few minutes. It isn't always the case, I have had times when as a killer I have queued up immediately. I just think an incentive system would help reduce queue times.
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His voodoo chant could be in place of hooks. while on a downed survivor he chants and progresses the entity sacrifice, but another survivor can come and kick him off (just an idea I know it has holes)
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Reducing player experience to be earned at a VERY low rate sounds reasonable too since that is how shards are earned.