screeeeeeaaaaam
screeeeeeaaaaam
About
- Username
- screeeeeeaaaaam
- Joined
- Visits
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- Last Active
Comments
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as a killer main:
A) iridescent headed hatchets shouldn't work with leather loop or infantry belt
B) Spirit needs a rework. nurse has more potential than the spirit does, but the nurse has to work had and learn a very difficult character to gain the power. and dumbass can play spirit and do well in their first game
as a survivor:
A) stealth needs a buff. this game is supposed to be scary ffs, survivors should be allowed to hide from the big scary monster. maybe by increasing the base thickness of the fog, maybe by decreasing your aura visibility while crouching. as long as you can be stealthy without exclusively playing Claudette, I'm happy.
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I see Steve's almost every game, and nancys often too. never fought a demogorgon, but I'm at low ranks at the moment. all I ever see are rank 20 trappers recently when I play survivor. as for the perks, the only perk from either survivor that I see often is Inner Strength.
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if it has to be one of those two options, I want toolboxes nerfed. even the 15% from a brown toolbox is so much more than people give it credit for.
but if I dare ask for more than just one of those two options, as both a killer and a survivor: Survivors need another objective. My idea is to have a big circuit breaker somewhere in the map. after the second and fourth generator are completed, either a Circuit will have to be found and replaced, or a switch will have to be flipped.
if this ends up not doing much, everyone on a generator when this switch is flipped will be shocked. whether that means they scream, or if that means they become injured, I feel a reason to NOT be on generators for more than a few seconds is needed.
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Billy and Bubba. hearing a chainsaw from across the map, and then hearing it suddenly VERY CLOSE is a surefire way to get me shitting my pants in a most entertaining way