scrceress
scrceress
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- scrceress
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@BBWH said:
https://forum.deadbydaylight.com/en/discussion/comment/1757716#Comment_1757716
I've no idea how to make that happen - but I'm down.
Feel free to look me up on Steam!
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@Chinanumawaaan said:
Honestly, OP (and @BBWH) just needs a new game. Probably a PvE game because you don't seem to like any aspect of this game unless you are winning.
Most of what I have read about what you have posted seems to be a problem with survivor play styles and less about the killers. Simply put, you AND your teammates are not able to put enough pressure into gens to entice the killer to move. Contrary to this, too much pressure on gens will result in slugs and proxy defense of the hook.
You cant expect a HUMAN that is your opposition to play to lose for fun in a meta that is so heavily favored toward survivors making it out alive after slamming 3 gens in the time it takes to find and down 1 player. Proxy defense and slugging is the counter play. Killers will rely on survivors inability to adapt and overcome challenges and exploit/use those that run WGLF for farming fellow survivors.
WGLF is without a doubt the biggest problem for survivors, you will be farmed by WGLF players and because of that, killers also. You will only then complain about the killer aspect.
Simply put, survivors lack the mental capacity to counter play to encourage killers to move from the proximity of the hook. Ideas to consider is doing a generator within LOS and force a chase that the killer may consider time well spent. Clicking your flashlight asking to be chased is not the same thing and you are a fool to think it is. The same can be said for destroying totems before completing final gens if you suspect NOED.
Consider that chasing 1 person to bait an unhook is a tactic that killers will use to potentially catch out 2 survivors, 1 that is already weakened.
Survivor mains that do not play killer to a similar rank/standard really should not be making suggestions for nerfing either side and visa versa. Also, playing both sides may be what you really need to understand how to counter certain tactics. You will find that the issue isn't camping/tunneling which is a product of ridiculous survivability through poor map design, bloated perks and outdated game mechanics/objectives; the actual issue.
I can't believe that the majority of people in this thread still think that camping is a good game mechanic that needs to be encouraged. Even after various good arguments were listed.
While you are complaining that the bad game mechanics leave you no other choice than to facecamp, there are plenty of killers that seem to win just fine without that. It seems like, maybe, they have some sort of skill you're lacking.
And, before you complain I'm only looking at that from the survivor side. I play killer as well. I am really bad, so bad, that most time I don't get a single kill (on rank 15, with survivors of the same rank). And yet camping is no option to me.
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Dear @BBWH
May I please play survivor with you? You worded the problem so well, I couldn't have said it better.
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@OmegaXII said:
https://forum.deadbydaylight.com/en/discussion/comment/1753454#Comment_1753454
100 % agree. I have so many survivors called me camper tunneller when they tried to unhook when i am still around.
It's a shame when BT and DS can save their asses in these situations where they make a grave mistake of unhooking when killer is nearby.
In that case I'd rather go for the person that unhooked instead of tunneling. This way you don't have to worry about BT or DS, you are not tunneling and still get a chase with a survivor, who honestly deserved it for farming others off the hook.
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I play survivor in red ranks (usually rank 4, sometimes rank 3) and camping and tunneling are a common strategy here. Yes, let's call it a strategy. That doesn't make it valid or more likeable to me, but per definition it's a strategy.
As pointed out, the easiest counter to camping is for the other survivors doing gems instead of going for the rescue, so that only the person on hook suffers from the lack of skill of the killer. Call me biased, but in my opinion it's a massive lack of skill if you have to camp or even facecamp just to get a kill. There are scenarios where I understand camping, e.g. after the survivors genrushed or the exit gates are powered, but from the start? That's just pathetic.
Yes, I do play killer as well. I am really bad at it. I often don't get a single kill at rank 17. Is that frustrating? Sure. I could get my kills through noed, moris or camping. But I don't gain any personal satisfaction with it. Why are people so adamant that this is a valid and fair strategy when you could just try and get better? Just practice. There are great killers out there, I played some super matches against them, where they can get a 4k without any of your so-called strategies, and I am genuinely happy for those killers because they got these skills through hours of practice.
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@SilentHillOnDvD said:
https://forum.deadbydaylight.com/en/discussion/comment/1751894#Comment_1751894
They did he can't see cages
Yeah, and most PHs don't use the cages, so they can simply use final judgement. In my opinion this really needs to be changed. I'm sick of those killers who facecamp till I hit struggle phase, so that they can easily kill me with final judgement without having to worry about ds/flashlight saves/whatever.
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I only have one issue with pyramid head - people often use this one certain strategy, where, once the survivor has torment, they camp until struggle phase and then tunnel to get final judgement. This is hella annoying because sometimes you can't prevent stepping in the trails of torment, for example when in a chase. This could easily be prevented by just removing torment on hook, but I don't think Devs will do that.