sadaleus
sadaleus
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- sadaleus
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2728033#Comment_2728033
but they literally won't because their mmr would drop after every game because they never escaped and all the system tracks rn is escapes vs deaths????
how current system prevents such behavior?
it doesn't
so how my suggestion makes it worse? More competitive teams will have to put in more effort.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2727841#Comment_2727841
the team i faced who'd all finish the gens w/ busted op perks + add-ons but then purposefully all die to EGC to avoid raising their MMR would love this
So my suggestion is still valid because you face such teams today but they will get increased gens time - you could manage to kill 2 of them
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What if you could use MMR to set how much time generator needs to be repaired?
This could be calculated in lobby based on total ELO of survivor team.
Let's say lower ELO survivor will need less time to repair gens, because they are not so good at looping and dies faster.
On the other hand high ELO survivors are better at the game (duh) are more effective and will live much longer so to prevent gens flying - required time to repair generators would be increased for them by X%