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sVortex

sVortex

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sVortex
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  • Ok its gonna be hard for me to explain how exactly it was but i'll try hoping for a dev / someone from bhvr to see this.

    i played all of the server tests so far, this one included ofc and i can tell you by far after the very first test we've played, this is the worst i've personally experienced and here's why:

    i have some clips to back what i mean so many its easier to understand my point. cuz bear with me, the ping was fine. it NEVER was over 60ms. fluctuating mostly between 50 and 40ms so the ping, on paper, was completely fine... up until you join the match, and then it becomes awful (since we cant see the ping once in game i actually dont know if the ms raises or not, but it definitely doesnt feel like a 40 ping anymore).

    example clip survivor pov: https://gfycat.com/illustriousvainkangaroo and https://gfycat.com/querulousgrotesqueantlion

    example clip killer pov: https://gfycat.com/scentedneedydamselfly

    as a survivor i got hit through every single pallet, every single window (fast or medium vault never mattered) and as killer i hit survivors when i already downed them after throwing down the pallet, so the animation, even on killer side, looked like i hit so they go down, but they get back up to throw down the pallet and they get back down. thats how everything felt, everything felt wrong and inconsistent enough to make me not wanna play the game with this test of dedicated servers, but still did i guess cuz im a masochist :)

    one thing you guys did right, imo, is how the huntress felt with this test, i think you guys nailed it, it felt good, hits were supposed to hit and i missed when i missed. so i think you did one good thing all in all.

    in conclusion:

    pro:

    -huntress felt very close to how p2p dbd feels right now

    con:

    -while yes every lobby ping was green and mostly under 60-50ms, what it felt like in game was way opposite to what it should have been with said ping. felt like a 200-300.

    -nurse: if you blinked too far you would start jittering and vibrating around before (i guess) the server could catch up and then it would stop, but during all of that all the animations would break. there's also a chance you'd get stuck on the ground and wouldnt be able to move with wasd and you're forced to blink away.

    -billy: https://gfycat.com/scentedneedydamselfly

    https://gfycat.com/querulousgrotesqueantlion enough said. horrible experience.

    -sometimes pressing space to hook a survivor woul make you slide left and right for a moment without being able to move (again im guessing cuz the server needs to catch up) and once its fine it would place the survivor only graphically off the hook because of the sliding.

    -when kicking anything (pallets and gens) the animation breaks and either you take half the speed to kick whatever you're kicking or it will take twice as much all of this while teleporting and vibrating very oddly.

    -hits are insanely inconsistent with the survivor's hitbox at all times.