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rmills963

rmills963

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rmills963
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  • @Kilrane said:
    rmills963 said:

    @Kilrane said:

    Yes, it would cost SWF more time because Hex Perks are more robust. 

    No, it's an insane buff that makes them horribly unbalanced. Hex perks are already good enough needing to be found once, let alone finding ruin 5 times, thats just obnoxious. especially if you have thrill of the hunt. Totem perks are in a pretty good spot, i just want to prevent them from being seen upon spawning or devour being destroyed when they dont even know what it is

    Why is it horribly unbalanced? Why is it obnoxious? 

    Totem perks are extremely powerful, devour can snowball an entire game if left unattended, ruin makes games take nearly twice as long if that isnt destroyed. needing to find all 5 totems takes WAY too much from survivors, it is already nearly mandatory for time it stalls the game for already. How is requiring to find all 5 totems balanced? My intention was to stop the spawn breaking of totems so they dont feel like dead perks

  • @Kilrane said:
    Yes, it would cost SWF more time because Hex Perks are more robust. 

    No, it's an insane buff that makes them horribly unbalanced. Hex perks are already good enough needing to be found once, let alone finding ruin 5 times, thats just obnoxious. especially if you have thrill of the hunt. Totem perks are in a pretty good spot, i just want to prevent them from being seen upon spawning or devour being destroyed when they dont even know what it is