qwerty1248
qwerty1248
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what do you think of this,
my ideal abilities of springtrap is he can summon phantoms which has different effects to the survivors pov. He will just be like freedy kreuger( who can summon, teleport and a left click killer) but he will have a skill option just like vecna. I know this sound like a combination of most killers but the only thing that it will be unique is his interaction towards the survivors . Because his main abilities purpose is to disrupt the pov of all of the survivors which is explained in the link below. Please share your thoughts about my opinion.
I feel like they should base springtraps ability to the mechanics of fnaf 3, like in 30 secs the survivors will have a maintenance error that they need to fix by going to the security door just like in the game. They need to wait for 10 secs in the security room and while they are at it they can monitor the cams and if they see a phantom it will have different effects. Let say springtraps ability is he can summons a phantom in map and can be seen through the cams, they can affect the survivors when they see them in personal or in cams. For visual error, the screen of the survivor will be blurry but still they can see them just a little but not too blurry. For audio error, they will only hear mangle's voice and they will not be able to detect any aura and the cant use the audio lure which i will explain later. For vent error(i think this should be the error that will be given to the survivor after 30 secs from the start of the game), the screen will blink just like in the fnaf game and they can fix it by going to the security area. For the security area, just like the one they did now but phantoms can be seen through cams, meaning that even though you just repair the errors you will be have it again or the other when you see a phantom and will be stunned for 2 secs. Then the audio lure will come in to play, if the error is vent, springtraps will know what security door you are in and he can teleport there if he wanted to but when you used the audio lure, all of the doors will light up meaning that he will not know what door it is. From the survivors pov when vent error occur and springtrap was able to teleport to your door, they will see him at the door which is the indicator that they need to leave the room. For the other errors, the audio and cams will do the same thing outside the security door when you see a phantom through cams. Also when there is only 1 gen left, springtraps will have the ability to manifest a puppet that will get tangled to the one he is chasing which slows them. This is only my opinion but what do you think of this.
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what do you think of this,
my ideal abilities of springtrap is he can summon phantoms which has different effects to the survivors pov. He will just be like freedy kreuger( who can summon, teleport and a left click killer) but he will have a skill option just like vecna. I know this sound like a combination of most killers but the only thing that it will be unique is his interaction towards the survivors . Because his main abilities purpose is to disrupt the pov of all of the survivors which is explained in the link below. Please share your thoughts about my opinion.
@qwerty1248 said:
I feel like they should base springtraps ability to the mechanics of fnaf 3, like in 30 secs the survivors will have a maintenance error that they need to fix by going to the security door just like in the game. They need to wait for 10 secs in the security room and while they are at it they can monitor the cams and if they see a phantom it will have different effects. Let say springtraps ability is he can summons a phantom in map and can be seen through the cams, they can affect the survivors when they see them in personal or in cams. For visual error, the screen of the survivor will be blurry but still they can see them just a little but not too blurry. For audio error, they will only hear mangle's voice and they will not be able to detect any aura and the cant use the audio lure which i will explain later. For vent error(i think this should be the error that will be given to the survivor after 30 secs from the start of the game), the screen will blink just like in the fnaf game and they can fix it by going to the security area. For the security area, just like the one they did now but phantoms can be seen through cams, meaning that even though you just repair the errors you will be have it again or the other when you see a phantom and will be stunned for 2 secs. Then the audio lure will come in to play, if the error is vent, springtraps will know what security door you are in and he can teleport there if he wanted to but when you used the audio lure, all of the doors will light up meaning that he will not know what door it is. From the survivors pov when vent error occur and springtrap was able to teleport to your door, they will see him at the door which is the indicator that they need to leave the room. For the other errors, the audio and cams will do the same thing outside the security door when you see a phantom through cams. Also when there is only 1 gen left, springtraps will have the ability to manifest a puppet that will get tangled to the one he is chasing which slows them. This is only my opinion but what do you think of this.