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plentity

plentity

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plentity
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  • @DonnieTheZombie said:

    There a go, a real, logical comment. That's exactly it. Its not beneficial at all, the only reason to use it is to be toxic or derank.

    The only worse part is throwing in more after game toxicity acting like your some god. ( title )

    you would!

  • @TWiXT said:

    Instant downs really hurt the Chaser and Hunting categories anyway, and will in no way help killers rank up... which is weird because the chaser emblem specifically states:  "The shorter the chase, the higher the points."

    If you don't hit them twice though, you only get half of the points you would for finishing a chase. The reason for this is simple: Each successful hit counts as a won chase, and awards points towards the emblem. So equipping instant down add-on's is like saying you want half the points in both Chaser and Hunting categories, which not only slows down your ability to rank up, but also screws over your BP gain. This is the biggest problem right now with killers like Plague who can cut down survivors real quick, but aren't rewarded nearly enough for it. Honestly this could be fixed if the devs just made it so that when you down a survivor under the effect of Exposed or Broken, you get double the points for the chase. I Really wish they'd do that because right now, the only reasons anyone would use these are to either be toxic to survivors, or purposely de-rank. Same goes for Mori's which sacrifice survivors quickly, but actually hurt your ranking/BP progress.

    I agree, they do not make you "good" killers since, according to the point system, you won't rank up or gain good BP, so bringing one in is less of a testament to skill and more of and admittance of your idiocy. Add in the fact that bringing any of these in will undoubtedly result in survivors DC'ing, and your point gain takes an even greater plunge. Of course, not everyone is after BP or ranking, so using these is tantamount to acknowledging you're a Toxic player.

    Unfortunately this goes for playing killers with instant down abilities as well, and unless the devs apply the point fix I mentioned, they will always be the lowest progression earning killers in the game. Which is really sad since they're genuinely fun killers to play and oppose, and just because you use one doesn't automatically make you toxic... survivors will just say you are.

    lmao holy ######### bro

  • oh my god 3rd page #1 haha

  • i donno cuz spine chillz lets you know where a killer is looking so yu cna easily know if he is still coming for you when you think you lost him if the icon isnt lighting up.

    plus to have it for spare beads or watever the spirit uses to get you on gens, it wrecks her in that form.


    hey devs, check it out, stop lookin at session ids n stuff

  • who knows awhya do they let killers do anyting, to be hnest lol

  • does he play the game for a living? like how does that twittch streaming wokr?

  • the dead by daylight development team. Instead of generators, you would be repairing fans on PCs/Consoles, and the dev team would hack the gmae machines and make them overheat while survivors tried to repair them. So instead of repairing from 0-100% the survivors would have to repair the game machines fan to make it's temperature drop from 100 to 0%.

    However, whenever the survivors successfully repaired all of the game machines, they would instantaneously start the trial over, with all game machines regressed to 100%, realizing that the game can never be optimized, therefore they can never leave the game. Leaving them to endlessly replace the fans of these game machines with no end in sight.