Avatar

phishymunki

phishymunki

About

Username
phishymunki
Joined
Visits
5
Last Active

Comments

  • Really the only necessary change they've really made aside from bug fixes was the end game collapse. The rest was done to make it easier for survivors.

  • @PreorderBonus said:

    It's been hinted pretty heavily that Vecna won't be able to "insta-hit" a survivor by spawning FOTD on top of them anymore. Right now, Vecna's only got two strong abilities in his kit: lifting a pallet right after it’s dropped, and spawning FOTD on top of a survivor to get a hit. The rest of his powers just support these main moves.

    If he gets nerfed, he'll be left with just one decent ability—lifting a pallet with mage hand. This isn’t enough when playing against skilled survivors since most players know how to counter FOTD pretty easily.

    I think Vecna's mostly fine as he is now. Taking away these mechanics, even if they weren’t originally intended, will just make him weak. People will stop playing him after a few weeks once most players get the hang of countering him. Removing these things will just drop him way lower in the tier list, and personally, I'm tired of playing against the same three killers every match. It's nice to have something strong every once in a while.

    Well then it looks like he's going to be one of the weakest killers in the game lol.

    Also, you realize you pretty much just described every licensed killer, as well as most of the others. That's how it works. Or at least that's how its been since behavior decided to sell out. The first couple years were absolutely great. But at some point they decided to cater to the crybaby survivors who cried and cried about the game being too hard. They changed all the killer powers to make them weaker and several perks as well.

    So that's how it's been for the last few years. They release a new killer, survivors cry about them being too powerful and the next patch, the survivors get what they want lol.

    DBD basically screwed up the entire game quite a while ago. The end game collapse was a necessary change because of how often survivors would just bully killers and not leave to trap the killer in the match.

    All the rest of the changes were done for the sole purpose of making it easier for survivors. Which is absolute BS. When the game launched I primarily played survivor, and yeah I'll admit, the game had quite a learning curve to say the least. It took me a while before I was anything less than a sandbag to whatever poor team I ended up on.

    The game was never too hard for survivors. The issue is there's all these newer generation gamers who are used to getting whatever they want, whenever they want. Which is why anything they can't immediately win at is too hard.

    I'm still pretty sour about the whole thing because I took the time to learn how the game works, and I only got a few months of being decent as a survivor before they started changing everything to make it easier.

    The game didn't need to be messed with, but they went ahead and did it anyway. Which is exactly why the gameplay has sucked for years. I used to be able to play match after match without getting bored. I rarely play anymore because it's just too annoying and depressing, but when I do, I can do maybe 2 or 3 matches at most, then I'm done.

    DBD has been relying on these events and collabs to keep the game afloat, but it's not going to work forever. Should have just left it alone.

    I can almost see why they decided to favor the survivors because survivor mainstream are almost definitely where most of the money comes from, but it's not hard to figure out that if nobody wants to play killer, there is no game.

    I really wish they'd offer some kind of classic DBD. Like how blizzard will let you play WoW the way it originally was if you don't like what they've done to it since becoming super popular. Obviously it wouldn't be free but I'd pay for that.