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pgg

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  • @chezpizza said:

    This was argued in this thread and probably other too.

    https://forums.bhvr.com/Meet-Your-Maker/discussion/comment/3344538#Comment_3344538

    Even if the dev required players to beat their own designs to publish (and the they should), harvey will still be needed to ensure the map is "playable"... playable in the sense you won't have a player wandering aimlessly for hours trying to figure your outpost. The raiding part of MYM is a looter shooter and LSs thrive face-pace gameplay.

    Harvey enforces better level design by forcing the builder to take the path in account. Mario maker doesn't need a harvey because the goal post is almost always to the right, to the right, to the right, not the left, not the left, not the left, not the left, now kick, now kick...err... of the level.

    Now I hope the devs do allow more options for harvey, like an upgrade that enable him to upwards using the slope cube.

    Just to be clear, I completely agree that there needs to be some system whether that is harvey or a gadget that can be used to show the path that needs to be taken to find the objective. My current issue has more to do with the current iteration limiting how players are able to build their level resulting in a loss of a lot of design potential. I do believe that changes to the harvey path system will result in players trying to cheese level design like with a pit full of unshootable traps but these shortcomings could be fixed through simple mechanical changes or gadgets.