originalvio
originalvio
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@Begraero said:
https://forum.deadbydaylight.com/en/discussion/comment/1728445#Comment_1728445
Yeah I can agree with you on that note that some survivors only run meta builds, but I don't think you understand what I'm getting at. I'm not getting at the players for running the same builds every game. That's more on the devs fault. I also agree that innovation has gone down a bit, but I think the Blight was a really good idea implemented. Sure, maybe he's not that original, but at least they took a risk and did innovate somewhat aside from past dlc like PH. PH is so simple yet so boring imo he was not very innovative to the game. Also if every survivor runs the same loops over and over again then why haven't killer mains quit? It because killers can alter as to how the loops are played and is dependant as to how good a killer is in terms of balance wise, and how good a player is. I also don't think that whataboutism should be implied here (search it up). DS/Unbreakable and ######### is another topic as it covers another aspect of the game. It covers the winning aspect instead of the chase aspect. I agree that DS/Unbreakable and stupid ass perks like that are dumb. It's just not what I'm discussing.
I also respect you for saying that not all survivors do this. I try to be one of those. I respect you a lot because you made some good points :)
Survivors choice in perks, is just as much the devs fault, as a killers choice in who and how to play.
Finding anything scary, 2 seconds or 2 years in, is subjective.
If a boring killer, is described by survivors not being able to do anything to avoid them, boring perks can be described as those which force the killer to make specific decisions or be punished.
Any design choice is up to the devs
Any play style choice is up to the player
Not everyone wants to just have "fun" chases, not everyone plays to win.
The game was designed to be competitive, which is likely why there is no unranked matchmaking.
Imo there are far too many variables to make this game flawless for everyone.
At the highest ranks, there are many things boring to play against, a nurse main can end the game in minutes, however there are many killers who are bound to a set amount of time they need to invest into a survivor they want to chase, and have little room for variety, or error.
I am a rank 1 survivor, and killer.
I main myers
I'm not saying you are wrong. I'm saying the argument goes both ways, as there are reasons to why some survivors or maps can be boring for the killer, based on several variables. These variables also apply to whether a killer is boring for a survivor.